Mercurial > hg > forks > gldragon
view shader.vert @ 42:3c7e1d3fa5a2
Implement OpengL extension handling through new header file dmglexts.h to
"define" the entrypoints we require and some wonderful preprocessor macro
magic to add checks for them via SDL_GL_ExtensionSupported() and initialize
function pointers with SDL_GL_GetProcAddress().
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Thu, 05 Dec 2019 21:05:43 +0200 |
parents | d2839cbfaad8 |
children |
line wrap: on
line source
varying vec3 snormal; varying vec3 svertex; void main(void) { svertex = vec3(gl_ModelViewMatrix * gl_Vertex); snormal = normalize(gl_NormalMatrix * gl_Normal); gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }