view dragon.frag @ 12:52a586c344f4

Add option -m<filename prefix> to specify mesh/shader filename prefix.
author Matti Hamalainen <ccr@tnsp.org>
date Mon, 28 Oct 2019 15:03:52 +0200
parents 4d6fec8f0c64
children
line wrap: on
line source

void main()
{
gl_FragColor = vec4(
	gl_FragCoord.x * 0.1,
	gl_FragCoord.y * 0.001,
	0.0,
	1.0);
};