Mercurial > hg > ristipolku
annotate game/Piece.java @ 32:e480579cc460
More work on debugging the path resolving.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Thu, 03 Feb 2011 18:22:16 +0200 |
parents | 60a4579a79df |
children | 6f6c551cc14c |
rev | line source |
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1 | 1 /* |
2 * Ristipolku | |
3 * (C) Copyright 2011 Matti 'ccr' Hämäläinen <ccr@tnsp.org> | |
4 */ | |
5 package game; | |
6 | |
7 import java.awt.*; | |
7 | 8 import java.awt.geom.*; |
1 | 9 import java.util.*; |
6 | 10 import java.math.*; |
1 | 11 |
12 | |
13 public class Piece | |
14 { | |
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15 public enum RotateDir { LEFT, RIGHT } |
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16 |
3 | 17 static final int numConnections = 8; |
9 | 18 static final float maxTime = 50.0f; |
19 | |
3 | 20 int currRotation; |
21 int[] connections; | |
9 | 22 boolean[] active; |
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23 PieceType type, prevType; |
1 | 24 |
3 | 25 boolean rotationChanged, rotationActive, |
9 | 26 typeChanged, typeActive, |
27 activeChanged, activeActive; | |
7 | 28 float currAngle, newAngle, rotationTime, typeTime; |
6 | 29 |
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30 float throbTime; |
7 | 31 Interpolate lerpRotation; |
1 | 32 |
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33 int point; |
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34 |
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35 |
3 | 36 public Piece(PieceType ptype) |
37 { | |
38 // Initialize | |
39 connections = new int[numConnections]; | |
9 | 40 active = new boolean[numConnections]; |
3 | 41 type = ptype; |
1 | 42 |
3 | 43 rotationChanged = false; |
6 | 44 rotationActive = false; |
45 currRotation = 0; | |
46 currAngle = 0; | |
47 | |
3 | 48 typeChanged = false; |
49 typeActive = false; | |
1 | 50 |
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51 throbTime = 0; |
1 | 52 |
53 | |
3 | 54 // Initialize connections between endpoints of the paths inside the piece |
55 for (int i = 0; i < numConnections; i++) | |
56 connections[i] = -1; | |
1 | 57 |
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58 |
6 | 59 // Randomize connections in the piece |
3 | 60 Random rnd = new Random(); |
61 for (int i = 0; i < numConnections; i++) | |
62 { | |
63 while (connections[i] < 0) | |
64 { | |
65 int tmp = rnd.nextInt(numConnections); | |
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66 if (tmp != i && connections[tmp] < 0) |
3 | 67 { |
68 connections[i] = tmp; | |
69 connections[tmp] = i; | |
70 } | |
71 } | |
72 } | |
73 } | |
74 | |
75 public Piece() | |
76 { | |
77 this(PieceType.NONE); | |
78 } | |
1 | 79 |
3 | 80 public void setType(PieceType ptype) |
81 { | |
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82 typeChanged = (prevType != ptype); |
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83 prevType = type; |
3 | 84 type = ptype; |
85 } | |
1 | 86 |
3 | 87 public int getConnection(int in) |
88 { | |
30 | 89 return connections[(in + (currRotation * 2)) % 8]; |
3 | 90 } |
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91 |
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92 public void rotate(RotateDir dir) |
3 | 93 { |
6 | 94 // Only normal |
95 if (type != PieceType.LOCKED && type != PieceType.ACTIVE) | |
3 | 96 return; |
1 | 97 |
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98 currRotation = (currRotation + (dir == RotateDir.RIGHT ? 1 : -1)) % 4; |
11 | 99 newAngle = (float) ((currRotation * Math.PI) / 2.0f); |
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100 lerpRotation = new Interpolate(newAngle, currAngle, maxTime); |
3 | 101 rotationChanged = true; |
5 | 102 } |
1 | 103 |
7 | 104 public Point2D getPointCoords(float x, float y, float dim, int index) |
5 | 105 { |
7 | 106 float ox = 0, oy = 0; |
107 float step = dim / 10; | |
1 | 108 |
5 | 109 switch (index) { |
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110 case 0: ox = 3.0f; oy = 0.4f; break; |
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111 case 1: ox = 7.0f; oy = 0.4f; break; |
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112 case 2: ox = 9.6f; oy = 3.0f; break; |
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113 case 3: ox = 9.6f; oy = 7.0f; break; |
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114 case 4: ox = 7.0f; oy = 9.6f; break; |
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115 case 5: ox = 3.0f; oy = 9.6f; break; |
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116 case 6: ox = 0.4f; oy = 7.0f; break; |
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117 case 7: ox = 0.4f; oy = 3.0f; break; |
1 | 118 |
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119 case 8: ox = 3.0f; oy = 3.0f; break; |
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120 case 9: ox = 7.0f; oy = 3.0f; break; |
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121 case 10: ox = 7.0f; oy = 3.0f; break; |
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122 case 11: ox = 7.0f; oy = 7.0f; break; |
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123 case 12: ox = 7.0f; oy = 7.0f; break; |
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124 case 13: ox = 7.0f; oy = 7.0f; break; |
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125 case 14: ox = 3.0f; oy = 7.0f; break; |
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126 case 15: ox = 3.0f; oy = 3.0f; break; |
5 | 127 } |
1 | 128 |
7 | 129 return new Point2D.Float(x + ox * step, y + oy * step); |
5 | 130 } |
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131 |
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132 public void clearActiveConnections() |
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133 { |
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134 for (int i = 0; i < numConnections; i++) |
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135 active[i] = false; |
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136 |
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137 activeChanged = true; |
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138 } |
1 | 139 |
9 | 140 public void setActiveConnection(int index) |
141 { | |
142 active[index] = true; | |
30 | 143 active[connections[index]] = true; |
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144 |
9 | 145 activeChanged = true; |
146 } | |
27 | 147 |
148 public PieceType getType() | |
149 { | |
150 return type; | |
151 } | |
9 | 152 |
7 | 153 public void animate(float time) |
5 | 154 { |
155 if (rotationChanged) | |
156 { | |
157 rotationTime = time; | |
158 rotationActive = true; | |
7 | 159 rotationChanged = false; |
5 | 160 } |
1 | 161 |
5 | 162 if (rotationActive) |
163 { | |
11 | 164 float t = (time - rotationTime) / 2; |
165 | |
9 | 166 if (t < maxTime) |
7 | 167 currAngle = lerpRotation.getValue(t); |
168 else | |
169 { | |
170 currAngle = newAngle; | |
171 rotationActive = false; | |
172 } | |
5 | 173 } |
6 | 174 |
175 if (typeChanged) | |
176 { | |
177 typeTime = time; | |
178 typeActive = true; | |
7 | 179 typeChanged = false; |
6 | 180 } |
181 | |
182 if (typeActive) | |
183 { | |
184 } | |
185 | |
9 | 186 if (activeChanged) |
187 { | |
188 } | |
189 | |
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190 throbTime = (time % 100) / 100.0f; |
5 | 191 } |
1 | 192 |
7 | 193 public void paint(Graphics2D g, float x, float y, float dim) |
5 | 194 { |
11 | 195 g.rotate(currAngle, x + dim / 2.0f, y + dim / 2.0f); |
1 | 196 |
5 | 197 switch (type) { |
6 | 198 case LOCKED: g.setPaint(Color.green); break; |
5 | 199 case ACTIVE: g.setPaint(Color.red); break; |
200 case START: g.setPaint(Color.orange); break; | |
201 } | |
6 | 202 |
7 | 203 g.fill(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
1 | 204 |
5 | 205 g.setPaint(Color.black); |
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206 g.setStroke(new BasicStroke(5.0f)); |
7 | 207 g.draw(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
5 | 208 |
209 if (type == PieceType.START) | |
210 return; | |
211 | |
6 | 212 if (type == PieceType.ACTIVE) |
213 { | |
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214 float offs1 = throbTime * 10.0f, |
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215 offs2 = throbTime * 20.0f; |
11 | 216 |
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217 g.setPaint(new Color(0.0f, 0.0f, 0.0f, (float) (1.0f - throbTime) )); |
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218 g.setStroke(new BasicStroke(2.0f + throbTime * 2.0f)); |
11 | 219 g.draw(new RoundRectangle2D.Float(x - offs1, y - offs1, dim + offs2, dim + offs2, dim / 10, dim / 10)); |
6 | 220 } |
221 | |
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222 g.setStroke(new BasicStroke(5.0f)); |
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223 CubicCurve2D c = new CubicCurve2D.Float(); |
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224 // QuadCurve2D c = new QuadCurve2D.Float(); |
9 | 225 boolean[] drawn = new boolean[numConnections]; |
226 for (int i = 0; i < numConnections; i++) | |
227 if (!drawn[i]) | |
5 | 228 { |
229 Point2D start, cp1, cp2, end; | |
27 | 230 |
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231 boolean isActive = active[i] || active[connections[i]]; |
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232 g.setPaint(isActive ? Color.white : Color.black); |
9 | 233 |
6 | 234 start = getPointCoords(x, y, dim, i); |
235 end = getPointCoords(x, y, dim, connections[i]); | |
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236 |
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237 cp1 = getPointCoords(x, y, dim, i + 8); |
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238 cp2 = getPointCoords(x, y, dim, connections[i] + 8); |
1 | 239 |
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240 c.setCurve(start, cp1, cp2, end); |
9 | 241 g.draw(c); |
242 | |
243 drawn[i] = true; | |
244 drawn[connections[i]] = true; | |
5 | 245 } |
246 } | |
1 | 247 } |