changeset 201:6a82506329ae

Updates, typofixes and cleanups.
author Matti Hamalainen <ccr@tnsp.org>
date Tue, 16 Nov 2004 06:55:04 +0000
parents ec8b735f5418
children fe684a2ccdc7
files FAQ
diffstat 1 files changed, 19 insertions(+), 20 deletions(-) [+]
line wrap: on
line diff
--- a/FAQ	Thu Aug 19 19:06:02 2004 +0000
+++ b/FAQ	Tue Nov 16 06:55:04 2004 +0000
@@ -42,8 +42,8 @@
 
    Best of those tunes are still regarded as legendary - such as songs
    by Martin Galway (for games Arkanoid, Green Beret, Yie Ar Kung Fu 1
-   and 2, Parallax...), Rob Hubbard (Commando, Auf Wiedersehen Monty,
-   Monty on the Run, Warhawk, Sanxion, Delta...), Ben Daglish (Jack
+   and 2, Parallax), Rob Hubbard (Commando, Auf Wiedersehen Monty,
+   Monty on the Run, Warhawk, Sanxion, Delta), Ben Daglish (Jack
    the Nipper 1&2, Way of the Tiger, Cobra, Avenger) and numerous
    other famous composers. Some of them quit their composing quickly
    after the 8-bit period, but some are still working in the computer
@@ -52,9 +52,9 @@
    musical score)
 
    Today, years after the decline of 8-bit computers, many composers
-   mainly from C64 demoscene, continue to compose tunes for SID and
+   mainly from C64 demoscene continue to compose tunes for SID and
    get most amazing things out of it -- things that the designers of
-   the SID didn't even imagine.
+   the SID didn't even imagine to be possible.
 
 
    The SID-chip is based on waveform modulation and synthesis and has
@@ -69,8 +69,8 @@
    What is even more amazing, using a certain 'bug' in SID chip's
    volume control, composers were able to push the limits farther
    ... Martin Galway's very famous piece on Arkanoid game was one of
-   the first to feature DIGITIZED SAMPLES like real instruments and
-   speech.
+   the first to feature digitized samples of real instruments. Later
+   on speech and more advanced sampling techniques were developed.
 
 ---
 
@@ -86,7 +86,7 @@
    ripping the music routines and data from a program (game/demo) or
    just composing the music with some editor.
 
-   XMMS-SID is interface, a piece of "software glue", that pieces
+   XMMS-SID is interface and piece of "software glue", that knits
    together several emulator libraries and XMMS, allowing it to
    play SID-tunes.
 
@@ -111,7 +111,6 @@
    if the tune is a cover and historically interesting facts
    about games, etc...
 
-
 ---
 
 Q: Why the SID-tunes just loop on forever and XMMS does not
@@ -122,8 +121,7 @@
 A: Above problems come from the fact that SID-tunes are not
    really files containing music comparable to MP3/Ogg/MOD/etc.
    A SID-file/tune is actually a piece of program and data,
-   which are executed in emulated system to produce simulated
-   audio.
+   which are executed in emulated system to produce sound.
 
    These programs (often called "drivers" or "players") come
    in various shapes and forms, there are usually not many
@@ -131,7 +129,7 @@
    of Commodore 64 computer and it's brethen, there are
    various ways how such "driver"/"player" can work. The
    only access points are provided by some extra information
-   in PSID-file's header, including information how to
+   in SID-tune file's header, including information how to
    execute the player inside the emulator, etc.
 
    This lengthy explanation is required to understand that
@@ -141,7 +139,7 @@
    There are, however, few _indirect_ ways:
 
    - HVSC Song Length Database (SLDB): There exists a database
-     of  song-lengths for High Voltage SID Collection. XMMS-SID
+     of song-lengths for High Voltage SID Collection. XMMS-SID
      supports this database, please refer to README for more
      information.
 
@@ -149,8 +147,8 @@
      not provide a duration for given song. Maximum playtime
      should be self-explanatory. Minimum playtime may be
      preferred if the tune's length is very short and there
-     are subtunes. Refer to XMMS-SID's configuration and README
-     for more information.
+     are subtunes. Refer to XMMS-SID's configuration and
+     README for more information.
 
 ---
 
@@ -206,10 +204,11 @@
 
 Q: XMMS-SID plays some tunes too fast / there are severe playback bugs!
 
-A1: If you are using libSIDPlay2 emulator engine, SID-tunes in old format
-    are not compatible with it anymore and may play too fast or with some
-    other audible glitches. Get new rips of those tunes in PSIDv2NG or
-    RSID format (for example from recent version of HVSC).
+A1: If you are using libSIDPlay2 emulator engine, SID-tunes in old
+    format (PSIDv1) are not compatible with it anymore and may play
+    too fast or with some other audible glitches. Get new rips of those
+    tunes in PSIDv2NG or RSID format, for example from recent version
+    of HVSC.
 
 A2: Generally speaking this might be a bug in emulation-library or some
     other component. Or it might be in XMMS-SID. Report and I'll see
@@ -221,8 +220,8 @@
    before XMMS moves on to next song in playlist!
 
 A: Enable "Minimum playtime" option in XMMS-SID configuration
-   (Songlength -tab in configuration dialog) and you have more
-   time to change the sub-tune.
+   (Songlength -tab in configuration dialog), which adds silence to
+   end of short tunes and you have more time to change the sub-tune.
 
 ---