changeset 19:72a51b360b66

Updated some entries, removed obsolete ones
author Matti Hamalainen <ccr@tnsp.org>
date Wed, 04 Jun 2003 19:16:02 +0000
parents 1774e16ab893
children 5caef90c4ffd
files FAQ
diffstat 1 files changed, 22 insertions(+), 74 deletions(-) [+]
line wrap: on
line diff
--- a/FAQ	Wed Jun 04 18:55:05 2003 +0000
+++ b/FAQ	Wed Jun 04 19:16:02 2003 +0000
@@ -7,8 +7,6 @@
 - When using XMMS-SID with the OpenGL Spectrum Analyzer,
 - Can I make my own SIDs??? How??
 - XMMS-SID plays some tune badly!
-- Do I really need to use the song-position patch?
-- How do I use the song-position patch?
 
 
 >---
@@ -20,29 +18,31 @@
    in 1980's. Best known of those was the Commodore 64 home computer
    (aka C64 or CBM64, also known as VIC-64 in some countries).
 
-   The Sound Interface Device (SID), designed by Bob Yannes, was
+   The Sound Interface Device (SID), based on waveform modulation
+   and synthesis, was designed by Bob Yannes and is considered
    one of the most advanced sound chips at the time.
+
    It's capabilities surpassed all of the other chips on the 8-bit
    home computer market and even most of the ones used in arcade
    game systems. Thousands of games were produced for C=64 in
    1980's and beginning of 1990's, many of them having excellent
    musical score.
 
-   Best of those tunes are still regarded to be legendary,
-   such as songs by Martin Galway (for games Arkanoid, Green Beret,
-   Yie Ar Kung Fu 1 & 2, Parallax...), Rob Hubbard (Commando, Auf
-   Wiedersehen Monty, Monty on the Run, Warhawk, Sanxion, Delta...),
-   Ben Daglish (Jack the Nipper 1&2, Way of the Tiger, Cobra, Avenger)
-   and numerous other famous composers. Some of them quit their
-   composing quickly after the 8-bit period, but some are still
-   working in the computer music business. (Including Maniacs of
-   Noise, Chris Huelsbeck, Richard Joseph and ex. MON member
-   Charles Deenen who worked with Fallout 1 & 2's musical score)
+   Best of those tunes are still regarded as legendary - such as songs
+   by Martin Galway (for games Arkanoid, Green Beret, Yie Ar Kung Fu 1
+   and 2, Parallax...), Rob Hubbard (Commando, Auf Wiedersehen Monty,
+   Monty on the Run, Warhawk, Sanxion, Delta...), Ben Daglish (Jack
+   the Nipper 1&2, Way of the Tiger, Cobra, Avenger) and numerous
+   other famous composers. Some of them quit their composing quickly
+   after the 8-bit period, but some are still working in the computer
+   music business. (Including Maniacs of Noise, Chris Huelsbeck,
+   Richard Joseph and Charles Deenen who worked with Fallout 1 & 2's
+   musical score)
 
    Today, years after the 'decline' of 8-bit computers, many composers
    (mainly from C64 demoscene) continue to compose tunes for SID and
    get most amazing things out of it -- things that the designers of
-   the SID would have never believed.
+   the SID didn't even imagine.
 
    For example: SID has only three sound channels, but there are tunes
    that use special techniques to "multiplex" them to sound like four
@@ -56,13 +56,13 @@
 
    ...
 
-   So this is the story in short. The "SID tunes" are usually understood
-   to be the files that contain the C64 machine code and data that plays
-   the music. SID players (or emulators) are programs that emulate the
-   SID chip capabilities and other parts of C64 hardware to produce
-   almost authentic re-creation of the original music. SID-files (aka
-   SID tunes) can be created by ripping the music routines and data from
-   some game or just composing the music with some editor.
+   The "SID tunes" are usually understood to be the files that contain
+   the C64 machine code and data that plays the music. SID players (or
+   emulators) are programs that emulate the SID chip capabilities and
+   other parts of C64 hardware to produce almost authentic re-creation
+   of the original music. SID-files (aka SID tunes) can be created by
+   ripping the music routines and data from some game or just composing
+   the music with some editor.
 
    XMMS-SID is interface for one of those emulators, libSIDPlay by
    Michael Schwendt.
@@ -124,7 +124,7 @@
 
    - JCH's editor
    - Cybertracker (http://noname.c64.org/)
-   - GoatTracker (http://www.covertbitops.cjb.net/)
+   - GoatTracker (http://covertbitops.c64.org/)
 
    Some of the mentioned tools can be found from Lemon's
    collection  which is an excellent place to look for info
@@ -149,55 +149,3 @@
    can be done.
 
 >---
-
-Q: Do I really need to use the song-position patch?
-   I would like to have my XMMS as it is.
-
-A: No, you don't need to use it or patch XMMS. There is
-   now an alternative available, although it only covers
-   XMMS-SID (no other plugins, like the patch).
-
-   This new sub-song control window is imitated from SIDAmp.
-
-   The new sub-song-selector is used automagically if
-   you have NOT patched the XMMS. If you have patched it,
-   then the patch will be used instead.
-
->---
-
-Q: How do I use the song-position patch?
-
-A: Apply the patch to XMMS, configure and (re)compile,
-   install. Configure and compile XMMS-SID, install.
-
-XMMS-SID automagically detects a patched XMMS and uses the
-extended features. (See also the previous questions)
-
-Patching
-========
-Short instructions of patching XMMS for the uninitiated ;-)
-(Substitute the XMMS version 1.2.5 with the appropriate version)
-
-1) Unpack the XMMS source distribution:
-
-	tar -xzvf xmms-1.2.5.tar.gz
-
-2) cd xmms-1.2.5
-
-3) Patch the XMMS (with the selected patch file)
-
-   patch -p1 < /some/where/xmms-songpos.patch
-
-4) If the patch succeeded (no failures, no .rej files), you
-   can now compile and install the XMMS. (Read through XMMS
-   documentation how to do it if you don't know)
-
-   If some part of the patch does not succeed, you may need
-   to fix it by hand. Or you could just not use the patch :)
-
-
-If you patched and recompiled XMMS _after_ you had already used
-XMMS-SID, you need to re-compile XMMS-SID too to make it use the
-patch features!
-
->---