Mercurial > hg > demos > krapula
annotate krapula.c @ 32:94c099530548
Update to match engine changes.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Thu, 04 Oct 2012 06:25:45 +0300 |
parents | c7703611ea04 |
children | 1bac8390dafc |
rev | line source |
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1 #include "dmsimple.h" |
2 | 2 #include "dmvecmat.h" |
3 #include <math.h> | |
4 | |
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5 static int demoInit(); |
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6 static void demoShutdown(); |
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7 static void demoQuit(); |
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8 static int demoRender(); |
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9 |
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10 |
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11 |
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12 #define DM_COLORS (256) |
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13 |
2 | 14 void dmMakePalette(SDL_Surface *scr) |
15 { | |
16 SDL_Color pal[DM_COLORS]; | |
17 int n; | |
18 | |
19 for (n = 0; n < 256; n++) | |
20 { | |
21 pal[n].r = n; | |
22 pal[n].g = n; | |
23 pal[n].b = n; | |
24 } | |
25 | |
26 SDL_SetColors(scr, pal, 0, DM_COLORS); | |
27 } | |
28 | |
29 | |
30 void dmRandom(SDL_Surface *screen, int q) | |
31 { | |
32 Uint8 *pix = screen->pixels; | |
33 int xc, yc; | |
34 | |
35 for (yc = 0; yc < screen->h; yc++) | |
36 { | |
37 Uint8 *dp = pix; | |
38 | |
39 for (xc = 0; xc < screen->w; xc++) | |
40 *dp++ = yc + (xc ^ q) + (yc & q); | |
41 | |
42 pix += screen->pitch; | |
43 } | |
44 } | |
45 | |
46 | |
47 #define QWIDTH 256 | |
48 #define QHEIGHT 160 | |
49 | |
50 typedef Uint8 DMBlockMap[QHEIGHT][QWIDTH]; | |
51 | |
52 | |
53 static DMFloat dmClip(DMFloat a) | |
54 { | |
55 return (a < 0.0f ? 0.0f : (a > 1.0f ? 1.0f : a)); | |
56 } | |
57 | |
58 | |
59 void dmMakeBumpMap(DMBlockMap map, DMFloat q, DMFloat m) | |
60 { | |
61 int x, y; | |
62 for (y = 0; y < QHEIGHT; y++) | |
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63 { |
2 | 64 for (x = 0; x < QWIDTH; x++) |
65 { | |
66 DMFloat f = 0.40f + dmPerlinNoise2D(x, y, 1.1f, q, 2); | |
67 map[y][x] = (int) (dmClip(f) * m); | |
68 } | |
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69 } |
2 | 70 } |
71 | |
72 | |
73 void dmShadowTraceHeightMap(DMBlockMap lightMap, DMBlockMap pheightMap, DMVector *light) | |
74 { | |
75 int i, j; | |
76 | |
77 for (j = 0; j < QHEIGHT; j++) | |
78 for (i = 0; i < QWIDTH; i++) | |
79 { | |
80 DMVector vr, vl, va; | |
81 DMFloat vrayLen, vfactor; | |
82 int vlen; | |
83 BOOL wasHit; | |
84 | |
85 /* Perform shadow occlusion via simplistic raytracing */ | |
86 vr.x = i; | |
87 vr.y = j; | |
88 vr.z = light->z; // - 10.0; | |
89 // vr.z = pheightMap[j][i]; | |
90 | |
91 /* Calculate light vector vector */ | |
92 dm_vector_sub_r(&vl, &vr, light); | |
93 vrayLen = dm_vector_length(&vl); | |
94 | |
95 #if 1 | |
96 dm_vector_copy(&va, &vl); | |
97 dm_vector_normalize(&va); | |
98 dm_vector_scale(&va, 0.6f); | |
99 dm_vector_copy(&vr, light); | |
100 | |
101 vlen = 0; | |
102 wasHit = FALSE; | |
103 do | |
104 { | |
105 float h; | |
106 | |
107 /* If ray is inside the heightmap, get value */ | |
108 if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT) | |
109 h = pheightMap[(int) vr.y][(int) vr.x]; | |
110 else | |
111 break; | |
112 | |
113 /* Check for hits */ | |
114 if (h > vr.z) | |
115 wasHit = TRUE; | |
116 else | |
117 { | |
118 /* Move forwards */ | |
119 dm_vector_add(&vr, &va); | |
120 vlen++; | |
121 } | |
122 } | |
123 while (!wasHit && vlen <= vrayLen); | |
124 | |
125 /* Check if the ray hit something, e.g. is this point occluded? */ | |
126 if (wasHit && vlen < vrayLen) | |
127 { | |
128 vfactor = vlen * 0.01; | |
129 } | |
130 else | |
131 vfactor = vlen * 0.02; | |
132 #endif | |
133 | |
134 #if 1 | |
135 { | |
136 /* Calculate light's intensity based on the angle it "hits" | |
137 * | |
138 * 1) Calculate the vectors that form the imaginary "plane" | |
139 * 2) Cross-product -> normal vector of the plane | |
140 * 2) Normalize the normal vector | |
141 * 3) Calculate light vector's hit angle by dot product | |
142 */ | |
143 DMVector v1, v2; | |
144 DMFloat c; | |
145 | |
146 v1.x = 2.0f; | |
147 v1.y = 0.0f; | |
148 v1.z = (DMFloat) (pheightMap[j][i] - pheightMap[j][i + 1]); | |
149 | |
150 v2.x = 0.0f; | |
151 v2.y = 2.0f; | |
152 v2.z = (DMFloat) (pheightMap[j][i] - pheightMap[j + 1][i]); | |
153 | |
154 dm_vector_cross(&vr, &v1, &v2); | |
155 dm_vector_normalize(&vr); | |
156 dm_vector_normalize(&vl); | |
157 c = dm_vector_dot(&vl, &vr); | |
158 | |
159 vrayLen = 255 - (vrayLen * 0.1) * vrayLen + (c * 128.0f) + (vfactor * vfactor * 1255); | |
160 } | |
161 #else | |
162 vrayLen = 255 - vrayLen * vrayLen * (vfactor * vfactor); | |
163 if (vrayLen < 0) vrayLen = 0; | |
164 vrayLen += pheightMap[j][i]; | |
165 #endif | |
166 | |
167 /* Clip result */ | |
168 if (vrayLen < 0) | |
169 vrayLen = 0; | |
170 else if (vrayLen > 255.0f) | |
171 vrayLen = 255.0f; | |
172 | |
173 lightMap[j][i] = vrayLen; | |
174 } | |
175 } | |
176 | |
177 | |
178 void dmShadowTraceHeightMap2(DMBlockMap lightMap, DMBlockMap pheightMap, DMVector *light) | |
179 { | |
180 int i, j; | |
181 | |
182 light->z = 150; | |
183 | |
184 for (j = 0; j < QHEIGHT; j++) | |
185 for (i = 0; i < QWIDTH; i++) | |
186 { | |
187 DMVector vr, vl, va; | |
188 DMFloat vrayLen, vfactor; | |
189 int vlen; | |
190 BOOL wasHit; | |
191 | |
192 /* Perform shadow occlusion via simplistic raytracing */ | |
193 vr.x = i; | |
194 vr.y = j; | |
195 vr.z = 200; //light->z; // - 10.0; | |
196 | |
197 /* Calculate light vector vector */ | |
198 dm_vector_sub_r(&vl, &vr, light); | |
199 vrayLen = dm_vector_length(&vl); | |
200 | |
201 #if 1 | |
202 dm_vector_copy(&va, &vl); | |
203 dm_vector_normalize(&va); | |
204 dm_vector_copy(&vr, light); | |
205 | |
206 vlen = 0; | |
207 wasHit = FALSE; | |
208 do | |
209 { | |
210 float h; | |
211 | |
212 /* If ray is inside the heightmap, get value */ | |
213 if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT) | |
214 h = pheightMap[(int) vr.y][(int) vr.x]; | |
215 else | |
216 break; | |
217 | |
218 /* Check for hits */ | |
219 if (h > vr.z) | |
220 wasHit = TRUE; | |
221 else | |
222 { | |
223 /* Move forwards */ | |
224 dm_vector_add(&vr, &va); | |
225 vlen++; | |
226 } | |
227 } | |
228 while (!wasHit && vlen <= vrayLen); | |
229 | |
230 /* Check if the ray hit something, e.g. is this point occluded? */ | |
231 if (wasHit && vlen < vrayLen) | |
232 { | |
233 vfactor = vlen * 0.05; | |
234 } | |
235 else | |
236 vfactor = vlen * 0.001; | |
237 #endif | |
238 | |
239 #if 0 | |
240 { | |
241 /* Calculate light's intensity based on the angle it "hits" | |
242 * | |
243 * 1) Calculate the vectors that form the imaginary "plane" | |
244 * 2) Cross-product -> normal vector of the plane | |
245 * 2) Normalize the normal vector | |
246 * 3) Calculate light vector's hit angle by dot product | |
247 */ | |
248 DMVector v1, v2; | |
249 DMFloat c; | |
250 | |
251 v1.x = 2.0f; | |
252 v1.y = 0.0f; | |
253 v1.z = (DMFloat) (pheightMap[j][i] - pheightMap[j][i + 1]); | |
254 | |
255 v2.x = 0.0f; | |
256 v2.y = 2.0f; | |
257 v2.z = (DMFloat) (pheightMap[j][i] - pheightMap[j + 1][i]); | |
258 | |
259 dm_vector_cross(&vr, &v1, &v2); | |
260 dm_vector_normalize(&vr); | |
261 dm_vector_normalize(&vl); | |
262 c = dm_vector_dot(&vl, &vr); | |
263 | |
264 vrayLen = 255 - (vrayLen * 0.1) * vrayLen + (c * 128.0f) + (vfactor * vfactor * 1255); | |
265 } | |
266 #else | |
267 vrayLen = 255 - vrayLen * vrayLen * (vfactor * vfactor); | |
268 if (vrayLen < 0) vrayLen = 0; | |
269 vrayLen -= pheightMap[j][i]; | |
270 #endif | |
271 | |
272 /* Clip result */ | |
273 if (vrayLen < 0) | |
274 vrayLen = 0; | |
275 else if (vrayLen > 255.0f) | |
276 vrayLen = 255.0f; | |
277 | |
278 lightMap[j][i] = vrayLen; | |
279 } | |
280 } | |
281 | |
282 | |
283 #define CREDITS_SPEED 1000 | |
284 #define CREDITS_RAND 4 | |
285 | |
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286 typedef struct |
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287 { |
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288 int x, y; |
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289 } DMCoords; |
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290 |
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291 |
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292 typedef struct |
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293 { |
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294 int x, y; |
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295 char *filename; |
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296 SDL_Surface *img; |
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297 } DMCredits; |
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298 |
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299 |
2 | 300 |
301 static const DMCoords randomCoords[] = | |
302 { | |
303 { -300, -430 }, | |
304 { 700, -550 }, | |
305 { -200, 600 }, | |
306 { 700, 600 } | |
307 }; | |
308 const int nrandomCoords = sizeof(randomCoords) / sizeof(randomCoords[0]); | |
309 | |
310 | |
311 static DMCredits credits[] = | |
312 { | |
313 { 91, 223, "g4014.png", NULL }, | |
314 { 151, 250, "g4026.png", NULL }, | |
315 { 217, 227, "g4020.png", NULL }, | |
316 { 173, 268, "g4032.png", NULL }, | |
317 { 115, 359, "g4038.png", NULL }, | |
318 | |
319 { 437, 130, "g4062.png", NULL }, | |
320 { 457, 102, "g4068.png", NULL }, | |
321 { 450, 210, "g4056.png", NULL }, | |
322 | |
323 { 420, 320, "g4044.png", NULL }, | |
324 { 486, 381, "g4050.png", NULL }, | |
325 }; | |
326 | |
327 const int ncredits = sizeof(credits) / sizeof(credits[0]); | |
328 | |
329 | |
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330 #define NOSFE_MIN 1 |
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331 #define NOSFE_MAX 269 |
2 | 332 |
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333 SDL_Surface *bmap; |
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334 SDL_Surface *nosfe[NOSFE_MAX - NOSFE_MIN + 1]; |
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335 |
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336 |
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337 int demoPreInit() |
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338 { |
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339 dmInitProg("krapula", |
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340 "Lauantai Aamun Krapula", |
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341 "0.2", "(c) 2012 Anciat Prodz & TNSP", "PENIS."); |
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342 |
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343 engine.optPackFilename = "orvellys.dat"; |
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344 engine.optDataPath = NULL; |
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345 engine.optResFlags = DRF_USE_PACK | DRF_PRELOAD_RES; |
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346 |
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347 engine.optScrWidth = 640; |
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348 engine.optScrHeight = 480; |
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349 engine.optBitDepth = 32; |
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350 engine.optVFlags = SDL_SWSURFACE | SDL_HWPALETTE; |
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351 #ifdef DM_DEBUG |
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352 engine.demoDuration = 150; |
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353 #endif |
2 | 354 |
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355 engine.demoInit = demoInit; |
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356 engine.demoRender = demoRender; |
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357 engine.demoShutdown = demoShutdown; |
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358 engine.demoQuit = demoQuit; |
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359 |
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360 return DMERR_OK; |
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361 } |
17 | 362 |
363 | |
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364 static int demoInit() |
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365 { |
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366 int i; |
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367 |
17 | 368 // Initialize effect stuff |
2 | 369 dmPerlinInit(); |
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370 |
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371 for (i = 0; i < NOSFE_MAX; i++) |
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372 { |
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373 char fname[32]; |
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374 snprintf(fname, sizeof(fname), "%08d.jpg", NOSFE_MIN + i); |
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375 engineGetResImage(nosfe[i], fname); |
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376 } |
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377 |
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378 for (i = 0; i < ncredits; i++) |
21
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379 engineGetResImage(credits[i].img, credits[i].filename); |
2 | 380 |
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381 bmap = SDL_CreateRGBSurface(SDL_SWSURFACE, QWIDTH, QHEIGHT, 8, 0, 0, 0, 0); |
2 | 382 |
17 | 383 |
384 // Initialize music player | |
21
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385 JSSModule *mod = NULL; |
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386 engineGetResModule(mod, "krapula.xm"); |
24
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387 |
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388 if ((i = jssConvertModuleForPlaying(mod)) != DMERR_OK) |
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389 { |
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390 dmError("Could not convert module for playing, %d: %s\n", |
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391 i, dmErrorStr(i)); |
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392 return DMERR_INIT_FAIL; |
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393 } |
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394 |
21
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395 jvmSetCallback(engine.dev, jmpExec, engine.plr); |
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396 jmpSetModule(engine.plr, mod); |
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397 jmpPlayOrder(engine.plr, 0); |
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398 jvmSetGlobalVol(engine.dev, 55); |
2 | 399 |
21
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400 return DMERR_OK; |
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401 } |
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402 |
2 | 403 |
32
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404 static void demoShutdown() |
25
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405 { |
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406 SDL_FreeSurface(bmap); |
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407 } |
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408 |
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409 |
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410 static void demoQuit() |
25
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411 { |
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412 dmPrint(0, "Krapulassa on kivaa.\n"); |
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413 } |
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|
414 |
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415 |
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416 static int demoRender() |
21
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417 { |
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418 float t = engineGetTimeDT(); |
2 | 419 |
21
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420 if (t < 5) |
2 | 421 { |
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422 int dt = engineGetTime(0); |
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423 static SDL_Surface *anciat; |
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424 static DMLerpContext lerpX, lerpY, lerpD; |
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425 static DMScaledBlitFunc nblit; |
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426 DMVector light; |
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427 static BOOL nollattu = FALSE; |
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428 if (!nollattu) |
2 | 429 { |
21
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430 engineGetResImage(anciat, "anciat.png"); |
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431 nblit = dmGetScaledBlitFunc(bmap->format, engine.screen->format, DMD_NONE); |
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432 dmMakePalette(bmap); |
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433 dmLerpInit(&lerpX, 0, QWIDTH, 5000); |
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434 dmLerpInit(&lerpY, QHEIGHT * 0.25, QHEIGHT * 0.75, 5000); |
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435 dmLerpInit(&lerpD, 0.04, 0.08, 5000); |
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436 nollattu = TRUE; |
2 | 437 } |
438 | |
21
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439 light.x = dmLerpSCurve(&lerpX, dt); |
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440 light.y = dmLerp1(&lerpY, dt); |
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441 light.z = 128; |
2 | 442 |
21
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443 dmShadowTraceHeightMap2(bmap->pixels, anciat->pixels, &light); |
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444 nblit(bmap, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
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445 } |
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446 else |
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447 if (t < 10) |
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448 { |
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449 int dt = engineGetTime(5); |
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450 static SDL_Surface *logobg, *logolayer1, *logolayer2; |
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451 static DMScaledBlitFunc nblit, kblit; |
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452 static DMLerpContext lerpD; |
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453 static BOOL nollattu = FALSE; |
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454 |
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455 if (!nollattu) |
2 | 456 { |
21
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457 engineGetResImage(logobg, "logobg.png"); |
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458 engineGetResImage(logolayer1, "logolayer1.png"); |
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459 engineGetResImage(logolayer2, "logolayer2.png"); |
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460 |
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461 nblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_TRANSPARENT); |
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462 kblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_NONE); |
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463 dmLerpInit(&lerpD, 0.01, 500, 10000); |
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464 nollattu = TRUE; |
2 | 465 } |
466 | |
21
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467 float q = dmLerpSCurve(&lerpD, dt); |
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468 float t = sin((float) dt / 150.0f); |
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469 int x = t * 25.0f + q, y = t * 35.0f + q*2.0f, |
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470 w = t * 70.0f + q, h = t * 40.0f + q*2.0f; |
2 | 471 |
21
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472 float t2 = sin((float) dt / 150.0f + 0.2f); |
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473 int x2 = t2 * 25.0f + q, y2 = t * 35.0f + q*2.0f, |
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474 w2 = t2 * 70.0f + q, h2 = t * 40.0f + q*2.0f; |
2 | 475 |
21
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476 kblit(logobg, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
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477 nblit(logolayer1, -x, -y, engine.screen->w+w, engine.screen->h+h, engine.screen); |
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478 nblit(logolayer2, -x2, -y2, engine.screen->w+w2, engine.screen->h+h2, engine.screen); |
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479 } |
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|
480 else |
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481 if (t < 20) |
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482 { |
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483 int dt = engineGetTime(10); |
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484 static SDL_Surface *gay, *logobg; |
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485 static DMLerpContext lerpX, lerpY, lerpD; |
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486 static DMScaledBlitFunc nblit, kblit; |
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487 static BOOL nollattu = FALSE; |
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|
488 DMVector light; |
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|
489 DMBlockMap heightMap; |
2 | 490 |
21
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491 if (!nollattu) |
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492 { |
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493 engineGetResImage(gay, "gay.png"); |
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494 engineGetResImage(logobg, "logobg.png"); |
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495 nblit = dmGetScaledBlitFunc(bmap->format, engine.screen->format, DMD_NONE); |
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496 kblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_TRANSPARENT); |
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497 dmMakePalette(bmap); |
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498 dmLerpInit(&lerpX, QWIDTH, 0, 10000); |
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499 dmLerpInit(&lerpY, QHEIGHT * 0.25, QHEIGHT * 0.75, 10000); |
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500 dmLerpInit(&lerpD, 0.04, 0.08, 10000); |
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501 nollattu = TRUE; |
2 | 502 } |
503 | |
21
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504 light.x = dmLerpSCurve(&lerpX, dt); |
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505 light.y = QHEIGHT * 0.5 + sin(dmLerp1(&lerpY, dt)) * 0.5; |
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506 light.z = 128; |
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|
507 |
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|
508 dmMakeBumpMap(heightMap, dmLerpSCurve(&lerpD, dt), 254); |
2 | 509 |
21
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510 dmShadowTraceHeightMap(bmap->pixels, heightMap, &light); |
2 | 511 |
21
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512 nblit(bmap, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
2 | 513 |
21
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514 if ((dt / 100) % 10 < 5) |
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515 { |
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516 kblit(gay, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
2 | 517 } |
21
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518 } |
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519 else |
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520 if (t < 45) |
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521 { |
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522 static SDL_Surface *ruutu; |
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523 static int currState, currCredit, creditStartTime; |
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524 static DMLerpContext lerpX, lerpY, lerpZ; |
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525 static DMScaledBlitFunc nblit, kblit; |
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526 static BOOL stateChange, nollattu = FALSE; |
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527 int currFrame = engineGetTime(20) * 15 / 1000; |
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528 if (!nollattu) |
2 | 529 { |
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Use the dmsimple demo engine "framework".
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530 engineGetResImage(ruutu, "ruutu.png"); |
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531 dmClearSurface(ruutu, dmMapRGBA(ruutu, 0,0,0,0)); |
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532 nblit = dmGetScaledBlitFunc(nosfe[0]->format, engine.screen->format, DMD_NONE); |
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533 kblit = dmGetScaledBlitFunc(credits[0].img->format, engine.screen->format, DMD_TRANSPARENT); |
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534 currCredit = -1; |
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535 currState = -1; |
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536 stateChange = TRUE; |
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537 nollattu = TRUE; |
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538 } |
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539 |
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540 float gt = 1.0f + sin(engineGetTime(0) / 250.0f); |
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541 int g1 = gt * 25.0f, g2 = gt * 50.0f; |
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542 |
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543 nblit(nosfe[currFrame % NOSFE_MAX], -g1, -g1, engine.screen->w+g2, engine.screen->h+g2, engine.screen); |
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544 |
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545 if (t >= 30) |
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546 { |
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547 int qtime = engineGetTime(30); |
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548 int creditTime = (engineGetTime(0) - creditStartTime); |
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549 float zscale; |
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550 if ( ( (qtime / (CREDITS_SPEED + 500)) % 2) == 0 && currState == -1) |
2 | 551 stateChange = TRUE; |
552 | |
21
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553 if (stateChange && currCredit < ncredits) |
2 | 554 { |
21
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555 stateChange = FALSE; |
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556 switch (currState) |
2 | 557 { |
21
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558 case 0: |
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559 { |
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560 int qt = (qtime / 100) % nrandomCoords; |
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561 creditStartTime = engineGetTime(0); |
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562 creditTime = 0; |
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563 dmLerpInit(&lerpX, randomCoords[qt].x, credits[currCredit].x - 50, CREDITS_SPEED); |
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564 dmLerpInit(&lerpY, randomCoords[qt].y, credits[currCredit].y - 50, CREDITS_SPEED); |
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565 dmLerpInit(&lerpZ, 5.0f, 0.0f, CREDITS_SPEED); |
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Use the dmsimple demo engine "framework".
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566 currState = 1; |
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567 } |
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568 break; |
2 | 569 |
21
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|
570 case 2: |
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19
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changeset
|
571 if (creditTime >= CREDITS_SPEED) |
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572 creditTime = CREDITS_SPEED - 1; |
2 | 573 |
21
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574 zscale = dmLerpSCurve(&lerpZ, creditTime); |
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575 dmScaledBlitSurface32to32TransparentX( |
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576 credits[currCredit].img, |
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577 dmLerpSCurve(&lerpX, creditTime) - (zscale * credits[currCredit].img->w), |
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578 dmLerpSCurve(&lerpY, creditTime) - (zscale * credits[currCredit].img->h), |
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579 credits[currCredit].img->w * (1.0f + zscale), |
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580 credits[currCredit].img->h * (1.0f + zscale), |
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|
581 ruutu); |
2 | 582 |
21
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583 currState = -1; |
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584 break; |
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585 |
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586 default: |
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587 currCredit++; |
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588 currState = 0; |
2 | 589 stateChange = TRUE; |
21
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|
590 break; |
2 | 591 } |
592 } | |
14
b2b506e1f42a
Add nice headache white fade synced to beat.
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|
593 |
2 | 594 |
21
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595 if (currCredit > 0) |
2 | 596 { |
21
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597 kblit(ruutu, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
15 | 598 } |
599 | |
21
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600 if (currState == 1) |
15 | 601 { |
21
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|
602 if (creditTime >= CREDITS_SPEED) |
15 | 603 { |
21
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|
604 creditTime = CREDITS_SPEED; |
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|
605 stateChange = TRUE; |
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changeset
|
606 currState = 2; |
15 | 607 } |
21
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|
608 |
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609 zscale = dmLerpSCurve(&lerpZ, creditTime); |
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Use the dmsimple demo engine "framework".
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|
610 kblit(credits[currCredit].img, |
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|
611 dmLerpSCurve(&lerpX, creditTime) - (zscale * credits[currCredit].img->w), |
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Use the dmsimple demo engine "framework".
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612 dmLerpSCurve(&lerpY, creditTime) - (zscale * credits[currCredit].img->h), |
ea93b1d5c894
Use the dmsimple demo engine "framework".
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|
613 credits[currCredit].img->w * (1.0f + zscale), |
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|
614 credits[currCredit].img->h * (1.0f + zscale), |
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|
615 engine.screen); |
15 | 616 } |
617 } | |
21
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|
618 |
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Use the dmsimple demo engine "framework".
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|
619 } |
ea93b1d5c894
Use the dmsimple demo engine "framework".
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|
620 else |
ea93b1d5c894
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621 if (t < 60) |
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622 { |
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|
623 int dt = engineGetTime(45); |
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624 static SDL_Surface *logobg, *greets; |
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625 static DMScaledBlitFunc nblit, kblit; |
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626 static DMLerpContext lerpD; |
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627 static BOOL nollattu = FALSE; |
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|
628 |
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|
629 if (!nollattu) |
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|
630 { |
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|
631 engineGetResImage(logobg, "logobg.png"); |
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|
632 engineGetResImage(greets, "greetings.png"); |
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633 nblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_TRANSPARENT); |
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634 kblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_NONE); |
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635 dmLerpInit(&lerpD, 0.01, 500, 10000); |
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636 nollattu = TRUE; |
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637 } |
15 | 638 |
21
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639 float q = dmLerpSCurve(&lerpD, dt); |
ea93b1d5c894
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640 float t = sin((float) dt / 150.0f), |
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641 j = (1.0 + t) * 15; |
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642 int x = t * 25.0f + q, y = t * 35.0f + q, |
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|
643 w = t * 70.0f + q*2.0f, h = t * 40.0f + q*2.0f; |
8
b3d6670c4324
Use new resource management system.
Matti Hamalainen <ccr@tnsp.org>
parents:
7
diff
changeset
|
644 |
21
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Use the dmsimple demo engine "framework".
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|
645 kblit(logobg, -j, -j, engine.screen->w+j*2.0f, engine.screen->h+j*2.0f, engine.screen); |
ea93b1d5c894
Use the dmsimple demo engine "framework".
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646 nblit(greets, -x, -y, engine.screen->w+w, engine.screen->h+h, engine.screen); |
2 | 647 } |
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648 else |
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649 engine.exitFlag = TRUE; |
2 | 650 |
651 | |
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652 { |
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653 static SDL_Surface *feidi; |
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654 static int fadeStartTime; |
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655 static BOOL fadeActive, nollattu = FALSE; |
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656 static DMLerpContext fadeLerp; |
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657 BOOL hit; |
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658 int ch; |
2 | 659 |
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660 if (!nollattu) |
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661 { |
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662 engineGetResImage(feidi, "feidi.png"); |
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663 dmLerpInit(&fadeLerp, 255, 0, 250); |
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664 nollattu = TRUE; |
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665 } |
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666 |
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667 JSS_LOCK(engine.plr); |
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668 for (hit = FALSE, ch = 0; ch < 6; ch++) |
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669 if (engine.plr->channels[ch].iCExtInstrumentN == 0) |
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670 { |
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671 hit = TRUE; |
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672 break; |
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673 } |
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674 JSS_UNLOCK(engine.plr); |
2 | 675 |
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676 if (hit && !fadeActive) |
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677 { |
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678 fadeActive = TRUE; |
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679 fadeStartTime = engineGetTime(0); |
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680 } |
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681 if (fadeActive) |
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682 { |
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683 int fadeTime = engineGetTime(0) - fadeStartTime; |
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684 if (fadeTime < 250) |
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685 { |
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686 dmScaledBlitSurface32to32TransparentGA(feidi, |
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687 0, 0, engine.screen->w, engine.screen->h, engine.screen, |
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688 dmLerpSCurve(&fadeLerp, fadeTime)); |
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689 } |
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690 else |
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691 fadeActive = FALSE; |
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692 } |
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693 } |
2 | 694 |
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695 return DMERR_OK; |
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696 } |