Mercurial > hg > demos > krapula
annotate demo.c @ 68:aa06f72f6557
optDataPath not used anymore.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Thu, 24 Oct 2019 08:20:15 +0300 |
parents | cdd817cb0e44 |
children | f0b26daba6a9 |
rev | line source |
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1 #include "dmengine.h" |
2 | 2 #include "dmvecmat.h" |
46 | 3 #include "dmperlin.h" |
2 | 4 #include <math.h> |
5 | |
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6 static int demoInit(); |
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7 static void demoShutdown(); |
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8 static void demoQuit(); |
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9 static int demoRender(); |
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10 |
46 | 11 static DMPerlinContext perlinCtx; |
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12 |
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13 #define DM_COLORS (256) |
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14 |
2 | 15 void dmMakePalette(SDL_Surface *scr) |
16 { | |
17 SDL_Color pal[DM_COLORS]; | |
18 int n; | |
19 | |
20 for (n = 0; n < 256; n++) | |
21 { | |
22 pal[n].r = n; | |
23 pal[n].g = n; | |
24 pal[n].b = n; | |
25 } | |
26 | |
27 SDL_SetColors(scr, pal, 0, DM_COLORS); | |
28 } | |
29 | |
30 | |
31 #define QWIDTH 256 | |
32 #define QHEIGHT 160 | |
33 | |
34 typedef Uint8 DMBlockMap[QHEIGHT][QWIDTH]; | |
35 | |
36 | |
37 void dmMakeBumpMap(DMBlockMap map, DMFloat q, DMFloat m) | |
38 { | |
39 int x, y; | |
40 for (y = 0; y < QHEIGHT; y++) | |
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41 { |
2 | 42 for (x = 0; x < QWIDTH; x++) |
43 { | |
46 | 44 DMFloat f = 0.40f + dmPerlinNoise2D(&perlinCtx, x, y, 1.1f, q, 2); |
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45 map[y][x] = (int) (dmClamp10(f) * m); |
2 | 46 } |
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47 } |
2 | 48 } |
49 | |
50 | |
51 void dmShadowTraceHeightMap(DMBlockMap lightMap, DMBlockMap pheightMap, DMVector *light) | |
52 { | |
53 int i, j; | |
54 | |
55 for (j = 0; j < QHEIGHT; j++) | |
56 for (i = 0; i < QWIDTH; i++) | |
57 { | |
58 DMVector vr, vl, va; | |
59 DMFloat vrayLen, vfactor; | |
60 int vlen; | |
61 BOOL wasHit; | |
62 | |
63 /* Perform shadow occlusion via simplistic raytracing */ | |
64 vr.x = i; | |
65 vr.y = j; | |
66 vr.z = light->z; // - 10.0; | |
67 // vr.z = pheightMap[j][i]; | |
68 | |
69 /* Calculate light vector vector */ | |
70 dm_vector_sub_r(&vl, &vr, light); | |
71 vrayLen = dm_vector_length(&vl); | |
72 | |
73 #if 1 | |
74 dm_vector_copy(&va, &vl); | |
75 dm_vector_normalize(&va); | |
76 dm_vector_scale(&va, 0.6f); | |
77 dm_vector_copy(&vr, light); | |
78 | |
79 vlen = 0; | |
80 wasHit = FALSE; | |
81 do | |
82 { | |
83 float h; | |
84 | |
85 /* If ray is inside the heightmap, get value */ | |
86 if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT) | |
87 h = pheightMap[(int) vr.y][(int) vr.x]; | |
88 else | |
89 break; | |
90 | |
91 /* Check for hits */ | |
92 if (h > vr.z) | |
93 wasHit = TRUE; | |
94 else | |
95 { | |
96 /* Move forwards */ | |
97 dm_vector_add(&vr, &va); | |
98 vlen++; | |
99 } | |
100 } | |
101 while (!wasHit && vlen <= vrayLen); | |
102 | |
103 /* Check if the ray hit something, e.g. is this point occluded? */ | |
104 if (wasHit && vlen < vrayLen) | |
105 { | |
106 vfactor = vlen * 0.01; | |
107 } | |
108 else | |
109 vfactor = vlen * 0.02; | |
110 #endif | |
111 | |
112 #if 1 | |
113 { | |
114 /* Calculate light's intensity based on the angle it "hits" | |
115 * | |
116 * 1) Calculate the vectors that form the imaginary "plane" | |
117 * 2) Cross-product -> normal vector of the plane | |
118 * 2) Normalize the normal vector | |
119 * 3) Calculate light vector's hit angle by dot product | |
120 */ | |
121 DMVector v1, v2; | |
122 DMFloat c; | |
123 | |
124 v1.x = 2.0f; | |
125 v1.y = 0.0f; | |
126 v1.z = (DMFloat) (pheightMap[j][i] - pheightMap[j][i + 1]); | |
127 | |
128 v2.x = 0.0f; | |
129 v2.y = 2.0f; | |
130 v2.z = (DMFloat) (pheightMap[j][i] - pheightMap[j + 1][i]); | |
131 | |
132 dm_vector_cross(&vr, &v1, &v2); | |
133 dm_vector_normalize(&vr); | |
134 dm_vector_normalize(&vl); | |
135 c = dm_vector_dot(&vl, &vr); | |
136 | |
137 vrayLen = 255 - (vrayLen * 0.1) * vrayLen + (c * 128.0f) + (vfactor * vfactor * 1255); | |
138 } | |
139 #else | |
140 vrayLen = 255 - vrayLen * vrayLen * (vfactor * vfactor); | |
141 if (vrayLen < 0) vrayLen = 0; | |
142 vrayLen += pheightMap[j][i]; | |
143 #endif | |
144 | |
145 /* Clip result */ | |
146 if (vrayLen < 0) | |
147 vrayLen = 0; | |
148 else if (vrayLen > 255.0f) | |
149 vrayLen = 255.0f; | |
150 | |
151 lightMap[j][i] = vrayLen; | |
152 } | |
153 } | |
154 | |
155 | |
156 void dmShadowTraceHeightMap2(DMBlockMap lightMap, DMBlockMap pheightMap, DMVector *light) | |
157 { | |
158 int i, j; | |
159 | |
160 light->z = 150; | |
161 | |
162 for (j = 0; j < QHEIGHT; j++) | |
163 for (i = 0; i < QWIDTH; i++) | |
164 { | |
165 DMVector vr, vl, va; | |
166 DMFloat vrayLen, vfactor; | |
167 int vlen; | |
168 BOOL wasHit; | |
169 | |
170 /* Perform shadow occlusion via simplistic raytracing */ | |
171 vr.x = i; | |
172 vr.y = j; | |
173 vr.z = 200; //light->z; // - 10.0; | |
174 | |
175 /* Calculate light vector vector */ | |
176 dm_vector_sub_r(&vl, &vr, light); | |
177 vrayLen = dm_vector_length(&vl); | |
178 | |
179 #if 1 | |
180 dm_vector_copy(&va, &vl); | |
181 dm_vector_normalize(&va); | |
182 dm_vector_copy(&vr, light); | |
183 | |
184 vlen = 0; | |
185 wasHit = FALSE; | |
186 do | |
187 { | |
188 float h; | |
189 | |
190 /* If ray is inside the heightmap, get value */ | |
191 if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT) | |
192 h = pheightMap[(int) vr.y][(int) vr.x]; | |
193 else | |
194 break; | |
195 | |
196 /* Check for hits */ | |
197 if (h > vr.z) | |
198 wasHit = TRUE; | |
199 else | |
200 { | |
201 /* Move forwards */ | |
202 dm_vector_add(&vr, &va); | |
203 vlen++; | |
204 } | |
205 } | |
206 while (!wasHit && vlen <= vrayLen); | |
207 | |
208 /* Check if the ray hit something, e.g. is this point occluded? */ | |
209 if (wasHit && vlen < vrayLen) | |
210 { | |
211 vfactor = vlen * 0.05; | |
212 } | |
213 else | |
214 vfactor = vlen * 0.001; | |
215 #endif | |
216 | |
217 #if 0 | |
218 { | |
219 /* Calculate light's intensity based on the angle it "hits" | |
220 * | |
221 * 1) Calculate the vectors that form the imaginary "plane" | |
222 * 2) Cross-product -> normal vector of the plane | |
223 * 2) Normalize the normal vector | |
224 * 3) Calculate light vector's hit angle by dot product | |
225 */ | |
226 DMVector v1, v2; | |
227 DMFloat c; | |
228 | |
229 v1.x = 2.0f; | |
230 v1.y = 0.0f; | |
231 v1.z = (DMFloat) (pheightMap[j][i] - pheightMap[j][i + 1]); | |
232 | |
233 v2.x = 0.0f; | |
234 v2.y = 2.0f; | |
235 v2.z = (DMFloat) (pheightMap[j][i] - pheightMap[j + 1][i]); | |
236 | |
237 dm_vector_cross(&vr, &v1, &v2); | |
238 dm_vector_normalize(&vr); | |
239 dm_vector_normalize(&vl); | |
240 c = dm_vector_dot(&vl, &vr); | |
241 | |
242 vrayLen = 255 - (vrayLen * 0.1) * vrayLen + (c * 128.0f) + (vfactor * vfactor * 1255); | |
243 } | |
244 #else | |
245 vrayLen = 255 - vrayLen * vrayLen * (vfactor * vfactor); | |
246 if (vrayLen < 0) vrayLen = 0; | |
247 vrayLen -= pheightMap[j][i]; | |
248 #endif | |
249 | |
250 /* Clip result */ | |
251 if (vrayLen < 0) | |
252 vrayLen = 0; | |
253 else if (vrayLen > 255.0f) | |
254 vrayLen = 255.0f; | |
255 | |
256 lightMap[j][i] = vrayLen; | |
257 } | |
258 } | |
259 | |
260 | |
261 #define CREDITS_SPEED 1000 | |
262 #define CREDITS_RAND 4 | |
263 | |
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264 typedef struct |
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265 { |
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266 int x, y; |
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267 } DMCoords; |
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268 |
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269 |
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270 typedef struct |
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271 { |
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272 int x, y; |
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273 char *filename; |
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274 SDL_Surface *img; |
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275 } DMCredits; |
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276 |
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277 |
2 | 278 |
279 static const DMCoords randomCoords[] = | |
280 { | |
281 { -300, -430 }, | |
282 { 700, -550 }, | |
283 { -200, 600 }, | |
284 { 700, 600 } | |
285 }; | |
286 const int nrandomCoords = sizeof(randomCoords) / sizeof(randomCoords[0]); | |
287 | |
288 | |
289 static DMCredits credits[] = | |
290 { | |
291 { 91, 223, "g4014.png", NULL }, | |
292 { 151, 250, "g4026.png", NULL }, | |
293 { 217, 227, "g4020.png", NULL }, | |
294 { 173, 268, "g4032.png", NULL }, | |
295 { 115, 359, "g4038.png", NULL }, | |
296 | |
297 { 437, 130, "g4062.png", NULL }, | |
298 { 457, 102, "g4068.png", NULL }, | |
299 { 450, 210, "g4056.png", NULL }, | |
300 | |
301 { 420, 320, "g4044.png", NULL }, | |
302 { 486, 381, "g4050.png", NULL }, | |
303 }; | |
304 | |
305 const int ncredits = sizeof(credits) / sizeof(credits[0]); | |
306 | |
307 | |
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308 #define NOSFE_MIN 1 |
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309 #define NOSFE_MAX 269 |
2 | 310 |
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311 SDL_Surface *bmap; |
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312 SDL_Surface *nosfe[NOSFE_MAX - NOSFE_MIN + 1]; |
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313 |
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314 |
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315 int demoPreInit(DMEngineData *engine) |
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316 { |
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317 dmInitProg("krapula", |
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318 "Lauantai Aamun Krapula", |
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319 "0.2", "(c) 2012 Anciat Prodz & TNSP", "PENIS."); |
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320 |
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321 engine->optPackFilename = "orvellys.dat"; |
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322 engine->optResFlags = DRF_USE_PACK | DRF_PRELOAD_RES |
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323 #ifdef DM_USE_STDIO |
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324 | DRF_USE_STDIO |
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325 #endif |
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326 ; |
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327 |
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328 engine->optAudioSetup = DM_ASETUP_JSS; |
44 | 329 |
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330 engine->optVidSetup = DM_VSETUP_ASPECT; |
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331 engine->optVidWidth = 640; |
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332 engine->optVidHeight = 480; |
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333 engine->optVidDepth = 32; |
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334 engine->optVFlags = SDL_SWSURFACE; |
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335 |
2 | 336 |
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337 engine->demoInit = demoInit; |
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338 engine->demoRender = demoRender; |
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339 engine->demoShutdown = demoShutdown; |
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340 engine->demoQuit = demoQuit; |
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341 |
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342 return DMERR_OK; |
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343 } |
17 | 344 |
345 | |
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346 static int demoInit(DMEngineData *engine) |
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347 { |
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348 int i; |
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349 |
17 | 350 // Initialize effect stuff |
46 | 351 dmPerlinInit(&perlinCtx, 1234); |
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352 |
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353 for (i = 0; i < NOSFE_MAX; i++) |
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354 { |
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355 char fname[32]; |
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356 snprintf(fname, sizeof(fname), "%08d.jpg", NOSFE_MIN + i); |
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357 engineGetResImage(engine, nosfe[i], fname); |
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358 } |
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359 |
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360 for (i = 0; i < ncredits; i++) |
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361 engineGetResImage(engine, credits[i].img, credits[i].filename); |
2 | 362 |
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363 bmap = SDL_CreateRGBSurface(SDL_SWSURFACE, QWIDTH, QHEIGHT, 8, 0, 0, 0, 0); |
2 | 364 |
17 | 365 |
366 // Initialize music player | |
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367 JSSModule *mod = NULL; |
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368 engineGetResModule(engine, mod, "krapula.xm"); |
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369 |
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370 if ((i = jssConvertModuleForPlaying(mod)) != DMERR_OK) |
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371 { |
46 | 372 dmErrorMsg("Could not convert module for playing, %d: %s\n", |
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373 i, dmErrorStr(i)); |
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374 return DMERR_INIT_FAIL; |
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375 } |
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376 |
44 | 377 jvmSetCallback(engine->jssDev, jmpExec, engine->jssPlr); |
378 jmpSetModule(engine->jssPlr, mod); | |
379 jmpPlayOrder(engine->jssPlr, 0); | |
380 jvmSetGlobalVol(engine->jssDev, 55); | |
2 | 381 |
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382 return DMERR_OK; |
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383 } |
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384 |
2 | 385 |
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386 static void demoShutdown(DMEngineData *engine) |
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387 { |
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388 (void) engine; |
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389 SDL_FreeSurface(bmap); |
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390 } |
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391 |
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392 |
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393 static void demoQuit() |
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394 { |
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395 dmPrint(0, "Krapulassa on kivaa.\n"); |
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396 } |
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397 |
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398 |
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399 static int demoRender(DMEngineData *engine) |
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400 { |
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401 float t = engineGetTimeDT(engine); |
2 | 402 |
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403 if (t < 5) |
2 | 404 { |
49 | 405 // |
406 // Anciat prodz logo | |
407 // | |
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408 int dt = engineGetTime(engine, 0); |
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409 static SDL_Surface *anciat; |
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410 static DMLerpContext lerpX, lerpY, lerpD; |
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411 static DMScaledBlitFunc nblit; |
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412 DMVector light; |
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413 static BOOL nollattu = FALSE; |
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414 if (!nollattu) |
2 | 415 { |
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416 engineGetResImage(engine, anciat, "anciat.png"); |
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417 nblit = dmGetScaledBlitFunc(bmap->format, engine->screen->format, DMD_NONE); |
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418 dmMakePalette(bmap); |
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419 dmLerpInit(&lerpX, 0, QWIDTH, 5000); |
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420 dmLerpInit(&lerpY, QHEIGHT * 0.25, QHEIGHT * 0.75, 5000); |
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421 dmLerpInit(&lerpD, 0.04, 0.08, 5000); |
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422 nollattu = TRUE; |
2 | 423 } |
424 | |
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425 light.x = dmLerpSCurve(&lerpX, dt); |
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426 light.y = dmLerp1(&lerpY, dt); |
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427 light.z = 128; |
2 | 428 |
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429 dmShadowTraceHeightMap2(bmap->pixels, anciat->pixels, &light); |
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430 nblit(bmap, 0, 0, engine->screen->w, engine->screen->h, engine->screen); |
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431 } |
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432 else |
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433 if (t < 10) |
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434 { |
49 | 435 // |
436 // Demo "logo" texts | |
437 // | |
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438 int dt = engineGetTime(engine, 5); |
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439 static SDL_Surface *logobg, *logolayer1, *logolayer2; |
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440 static DMScaledBlitFunc nblit, kblit; |
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441 static DMLerpContext lerpD; |
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442 static BOOL nollattu = FALSE; |
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443 |
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444 if (!nollattu) |
2 | 445 { |
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446 engineGetResImage(engine, logobg, "logobg.png"); |
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447 engineGetResImage(engine, logolayer1, "logolayer1.png"); |
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448 engineGetResImage(engine, logolayer2, "logolayer2.png"); |
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449 |
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450 nblit = dmGetScaledBlitFunc(logobg->format, engine->screen->format, DMD_TRANSPARENT); |
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451 kblit = dmGetScaledBlitFunc(logobg->format, engine->screen->format, DMD_NONE); |
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452 dmLerpInit(&lerpD, 0.01, 500, 10000); |
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453 nollattu = TRUE; |
2 | 454 } |
455 | |
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456 float q = dmLerpSCurve(&lerpD, dt); |
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457 float t = sin((float) dt / 150.0f); |
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458 int x = t * 25.0f + q, y = t * 35.0f + q*2.0f, |
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459 w = t * 70.0f + q, h = t * 40.0f + q*2.0f; |
2 | 460 |
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461 float t2 = sin((float) dt / 150.0f + 0.2f); |
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462 int x2 = t2 * 25.0f + q, y2 = t * 35.0f + q*2.0f, |
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463 w2 = t2 * 70.0f + q, h2 = t * 40.0f + q*2.0f; |
2 | 464 |
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465 kblit(logobg, 0, 0, engine->screen->w, engine->screen->h, engine->screen); |
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466 nblit(logolayer1, -x, -y, engine->screen->w+w, engine->screen->h+h, engine->screen); |
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467 nblit(logolayer2, -x2, -y2, engine->screen->w+w2, engine->screen->h+h2, engine->screen); |
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468 } |
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469 else |
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470 if (t < 20) |
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471 { |
49 | 472 // |
473 // "Gaytracing" | |
474 // | |
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475 int dt = engineGetTime(engine, 10); |
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476 static SDL_Surface *gay, *logobg; |
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477 static DMLerpContext lerpX, lerpY, lerpD; |
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478 static DMScaledBlitFunc nblit, kblit; |
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479 static BOOL nollattu = FALSE; |
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480 DMVector light; |
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481 DMBlockMap heightMap; |
2 | 482 |
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483 if (!nollattu) |
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484 { |
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485 engineGetResImage(engine, gay, "gay.png"); |
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486 engineGetResImage(engine, logobg, "logobg.png"); |
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487 nblit = dmGetScaledBlitFunc(bmap->format, engine->screen->format, DMD_NONE); |
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488 kblit = dmGetScaledBlitFunc(logobg->format, engine->screen->format, DMD_TRANSPARENT); |
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489 dmMakePalette(bmap); |
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490 dmLerpInit(&lerpX, QWIDTH, 0, 10000); |
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491 dmLerpInit(&lerpY, QHEIGHT * 0.25, QHEIGHT * 0.75, 10000); |
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492 dmLerpInit(&lerpD, 0.04, 0.08, 10000); |
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493 nollattu = TRUE; |
2 | 494 } |
495 | |
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496 light.x = dmLerpSCurve(&lerpX, dt); |
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497 light.y = QHEIGHT * 0.5 + sin(dmLerp1(&lerpY, dt)) * 0.5; |
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498 light.z = 128; |
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499 |
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500 dmMakeBumpMap(heightMap, dmLerpSCurve(&lerpD, dt), 254); |
2 | 501 |
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502 dmShadowTraceHeightMap(bmap->pixels, heightMap, &light); |
2 | 503 |
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504 nblit(bmap, 0, 0, engine->screen->w, engine->screen->h, engine->screen); |
2 | 505 |
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506 if ((dt / 100) % 10 < 5) |
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507 { |
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508 kblit(gay, 0, 0, engine->screen->w, engine->screen->h, engine->screen); |
2 | 509 } |
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510 } |
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511 else |
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512 if (t < 45) |
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513 { |
49 | 514 // |
515 // Nosfe video/animation + credits | |
516 // | |
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517 static SDL_Surface *ruutu; |
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518 static int currState, currCredit, creditStartTime; |
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519 static DMLerpContext lerpX, lerpY, lerpZ; |
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520 static DMScaledBlitFunc nblit, kblit; |
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521 static BOOL stateChange, nollattu = FALSE; |
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522 int currFrame = engineGetTime(engine, 20) * 15 / 1000; |
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523 if (!nollattu) |
2 | 524 { |
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525 engineGetResImage(engine, ruutu, "ruutu.png"); |
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526 dmClearSurface(ruutu, dmMapRGBA(ruutu, 0,0,0,0)); |
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527 nblit = dmGetScaledBlitFunc(nosfe[0]->format, engine->screen->format, DMD_NONE); |
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528 kblit = dmGetScaledBlitFunc(credits[0].img->format, engine->screen->format, DMD_TRANSPARENT); |
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529 currCredit = -1; |
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530 currState = -1; |
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531 stateChange = TRUE; |
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532 nollattu = TRUE; |
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533 } |
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534 |
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535 float gt = 1.0f + sin(engineGetTime(engine, 0) / 250.0f); |
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536 int g1 = gt * 25.0f, g2 = gt * 50.0f; |
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537 |
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538 nblit(nosfe[currFrame % NOSFE_MAX], -g1, -g1, engine->screen->w+g2, engine->screen->h+g2, engine->screen); |
21
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539 |
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540 if (t >= 30) |
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541 { |
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542 int qtime = engineGetTime(engine, 30); |
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543 int creditTime = engineGetTime(engine, 0) - creditStartTime; |
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544 float zscale; |
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545 if ( ( (qtime / (CREDITS_SPEED + 500)) % 2) == 0 && currState == -1) |
2 | 546 stateChange = TRUE; |
547 | |
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548 if (stateChange && currCredit < ncredits) |
2 | 549 { |
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550 stateChange = FALSE; |
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551 switch (currState) |
2 | 552 { |
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553 case 0: |
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554 { |
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555 int qt = (qtime / 100) % nrandomCoords; |
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556 creditStartTime = engineGetTime(engine, 0); |
21
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557 creditTime = 0; |
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558 dmLerpInit(&lerpX, randomCoords[qt].x, credits[currCredit].x - 50, CREDITS_SPEED); |
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559 dmLerpInit(&lerpY, randomCoords[qt].y, credits[currCredit].y - 50, CREDITS_SPEED); |
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560 dmLerpInit(&lerpZ, 5.0f, 0.0f, CREDITS_SPEED); |
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561 currState = 1; |
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562 } |
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563 break; |
2 | 564 |
21
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565 case 2: |
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566 if (creditTime >= CREDITS_SPEED) |
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567 creditTime = CREDITS_SPEED - 1; |
2 | 568 |
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569 zscale = dmLerpSCurve(&lerpZ, creditTime); |
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570 dmScaledBlitSurface32to32TransparentX( |
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571 credits[currCredit].img, |
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572 dmLerpSCurve(&lerpX, creditTime) - (zscale * credits[currCredit].img->w), |
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573 dmLerpSCurve(&lerpY, creditTime) - (zscale * credits[currCredit].img->h), |
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574 credits[currCredit].img->w * (1.0f + zscale), |
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575 credits[currCredit].img->h * (1.0f + zscale), |
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576 ruutu); |
2 | 577 |
21
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578 currState = -1; |
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579 break; |
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580 |
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581 default: |
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582 currCredit++; |
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583 currState = 0; |
2 | 584 stateChange = TRUE; |
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585 break; |
2 | 586 } |
587 } | |
14
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Add nice headache white fade synced to beat.
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588 |
2 | 589 |
21
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590 if (currCredit > 0) |
2 | 591 { |
47 | 592 int zk = cos(engineGetTime(engine, 0) / 250.0f) * 25; |
593 kblit(ruutu, -zk, -zk, engine->screen->w + zk*2, engine->screen->h + zk*2, engine->screen); | |
15 | 594 } |
595 | |
21
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596 if (currState == 1) |
15 | 597 { |
21
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598 if (creditTime >= CREDITS_SPEED) |
15 | 599 { |
21
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600 creditTime = CREDITS_SPEED; |
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601 stateChange = TRUE; |
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602 currState = 2; |
15 | 603 } |
21
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604 |
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605 zscale = dmLerpSCurve(&lerpZ, creditTime); |
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606 kblit(credits[currCredit].img, |
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607 dmLerpSCurve(&lerpX, creditTime) - (zscale * credits[currCredit].img->w), |
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608 dmLerpSCurve(&lerpY, creditTime) - (zscale * credits[currCredit].img->h), |
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609 credits[currCredit].img->w * (1.0f + zscale), |
ea93b1d5c894
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610 credits[currCredit].img->h * (1.0f + zscale), |
40
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diff
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|
611 engine->screen); |
15 | 612 } |
613 } | |
21
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614 |
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615 } |
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616 else |
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617 if (t < 60) |
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618 { |
49 | 619 // |
620 // Greetings | |
621 // | |
40
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|
622 int dt = engineGetTime(engine, 45); |
21
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623 static SDL_Surface *logobg, *greets; |
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624 static DMScaledBlitFunc nblit, kblit; |
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625 static DMLerpContext lerpD; |
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626 static BOOL nollattu = FALSE; |
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627 |
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628 if (!nollattu) |
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629 { |
40
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630 engineGetResImage(engine, logobg, "logobg.png"); |
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631 engineGetResImage(engine, greets, "greetings.png"); |
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632 nblit = dmGetScaledBlitFunc(logobg->format, engine->screen->format, DMD_TRANSPARENT); |
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633 kblit = dmGetScaledBlitFunc(logobg->format, engine->screen->format, DMD_NONE); |
21
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634 dmLerpInit(&lerpD, 0.01, 500, 10000); |
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635 nollattu = TRUE; |
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636 } |
15 | 637 |
21
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638 float q = dmLerpSCurve(&lerpD, dt); |
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639 float t = sin((float) dt / 150.0f), |
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640 j = (1.0 + t) * 15; |
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641 int x = t * 25.0f + q, y = t * 35.0f + q, |
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642 w = t * 70.0f + q*2.0f, h = t * 40.0f + q*2.0f; |
8
b3d6670c4324
Use new resource management system.
Matti Hamalainen <ccr@tnsp.org>
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7
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|
643 |
40
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644 kblit(logobg, -j, -j, engine->screen->w+j*2.0f, engine->screen->h+j*2.0f, engine->screen); |
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645 nblit(greets, -x, -y, engine->screen->w+w, engine->screen->h+h, engine->screen); |
2 | 646 } |
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647 else |
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648 engine->exitFlag = TRUE; |
2 | 649 |
650 | |
49 | 651 // |
652 // Flash/fade thingy | |
653 // | |
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654 { |
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655 static SDL_Surface *feidi; |
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656 static int fadeStartTime; |
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657 static BOOL fadeActive, nollattu = FALSE; |
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658 static DMLerpContext fadeLerp; |
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659 BOOL hit; |
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660 int ch; |
2 | 661 |
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662 if (!nollattu) |
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663 { |
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664 engineGetResImage(engine, feidi, "feidi.png"); |
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665 dmLerpInit(&fadeLerp, 255, 0, 250); |
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666 nollattu = TRUE; |
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667 } |
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668 |
44 | 669 JSS_LOCK(engine->jssPlr); |
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670 for (hit = FALSE, ch = 0; ch < 6; ch++) |
44 | 671 if (engine->jssPlr->channels[ch].nextInstrument == 0) |
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672 { |
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673 hit = TRUE; |
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674 break; |
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675 } |
44 | 676 JSS_UNLOCK(engine->jssPlr); |
2 | 677 |
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678 if (hit && !fadeActive) |
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679 { |
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680 fadeActive = TRUE; |
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681 fadeStartTime = engineGetTime(engine, 0); |
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682 } |
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683 if (fadeActive) |
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684 { |
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685 int fadeTime = engineGetTime(engine, 0) - fadeStartTime; |
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686 if (fadeTime < 250) |
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687 { |
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688 dmScaledBlitSurface32to32TransparentGA(feidi, |
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689 0, 0, engine->screen->w, engine->screen->h, engine->screen, |
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690 dmLerpSCurve(&fadeLerp, fadeTime)); |
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691 } |
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692 else |
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693 fadeActive = FALSE; |
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694 } |
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695 } |
2 | 696 |
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697 return DMERR_OK; |
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698 } |