annotate glxdragon.cpp @ 10:c6c419861101

Use SDL_GetTicks() instead of std::clock().
author Matti Hamalainen <ccr@tnsp.org>
date Mon, 28 Oct 2019 12:59:18 +0200
parents 628c42e94149
children 89dc8caeff41
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 //
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2 // Copyright (c) 2009, Thomas Trummer
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3 // All rights reserved.
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4 //
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5 // Port to libSDL2 and cleanups by Matti Hämäläinen <ccr@tnsp.org>
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6 // (C) Copyright 2019 Tecnic Software productions (TNSP)
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7 //
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8 // Redistribution and use in source and binary forms, with or without
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9 // modification, are permitted provided that the following conditions are met:
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10 // * Redistributions of source code must retain the above copyright
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11 // notice, this list of conditions and the following disclaimer.
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12 // * Redistributions in binary form must reproduce the above copyright
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13 // notice, this list of conditions and the following disclaimer in the
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14 // documentation and/or other materials provided with the distribution.
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15 // * Neither the name of the <organization> nor the
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16 // names of its contributors may be used to endorse or promote products
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17 // derived from this software without specific prior written permission.
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18 //
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19 // THIS SOFTWARE IS PROVIDED BY Thomas Trummer ''AS IS'' AND ANY
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20 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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21 // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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22 // DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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23 // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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24 // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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25 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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26 // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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27 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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28 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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29 //
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30
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31 #include <SDL.h>
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32 #include <SDL_opengl.h>
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33 #include <GL/glu.h>
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34 #include <GL/glext.h>
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35
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36 #include <iostream>
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37 #include <fstream>
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38 #include <string>
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39 #include <vector>
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40 #include <cstdio>
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41
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42
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43 #define SET_FRAMES (180 * 2)
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44
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45
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46 bool optUseShaders = false;
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47 SDL_Window *dmWindow = NULL;
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48 SDL_GLContext dmGLContext = NULL;
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49
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50
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51 struct Mesh
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52 {
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53 int nvertices, nfaces;
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54 std::vector<float> vertices;
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55 std::vector<unsigned> faces;
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56
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57 GLuint id_prog, id_ps, id_vs;
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58 };
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60
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61
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62 bool dmInitSDLGL(const int width, const int height, const char *title)
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63 {
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64 // Set GL attributes
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65 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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66 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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67 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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68
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69 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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70 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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71
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72 // Attempt to initialize libSDL
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73 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_EVENTS) != 0)
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74 {
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75 printf("ERROR: Unable to initialize SDL: %s\n",
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76 SDL_GetError());
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77 return false;
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78 }
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79
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80 // Attempt to create a window
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81 if ((dmWindow = SDL_CreateWindow(title,
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82 SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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83 width, height,
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84 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE)) == NULL)
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85 {
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86 printf("ERROR: Could not create SDL window: %s",
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87 SDL_GetError());
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88 return false;
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89 }
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90
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91 if ((dmGLContext = SDL_GL_CreateContext(dmWindow)) == NULL)
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92 {
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93 printf("ERROR: Unable to create SDL OpenGL context: %s\n",
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94 SDL_GetError());
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95 return false;
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96 }
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97
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98 // Dump some information
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99 printf(
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100 "GL_VENDOR : %s\n"
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101 "GL_RENDERER : %s\n"
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102 "GL_VERSION : %s\n",
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103 glGetString(GL_VENDOR),
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104 glGetString(GL_RENDERER),
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105 glGetString(GL_VERSION));
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106
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107 // Setup the window and view port
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108 glViewport(0, 0, width, height);
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109
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110 glMatrixMode(GL_PROJECTION);
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111 glLoadIdentity();
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112
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113 gluPerspective(45.0f, GLfloat(width) / GLfloat(height), 0.1f, 1000.0f);
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114
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115 glMatrixMode(GL_MODELVIEW);
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116 glLoadIdentity();
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117
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118
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119 // Enable back face culling
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120 glEnable(GL_CULL_FACE);
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121
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122 // Enable smooth shading
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123 glShadeModel(GL_SMOOTH);
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124
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125 // Enable the depth buffer
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126 glEnable(GL_DEPTH_TEST);
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127
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128 // Setup depth buffer
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129 glClearDepth(1.0f);
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130
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131 // Set the depth buffer function
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132 glDepthFunc(GL_LEQUAL);
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133
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134 // Enable vertex and and normal arrays
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135 glEnableClientState(GL_VERTEX_ARRAY);
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136 glEnableClientState(GL_NORMAL_ARRAY);
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137
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138 // Set correct perspective correction
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139 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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140
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141 return true;
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142 }
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143
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144
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145 void dmDrawModelVA(const Mesh &mesh)
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146 {
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147 int maxIndices;
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148
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149 glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &maxIndices);
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150
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151 glVertexPointer(3, GL_FLOAT, 24, &mesh.vertices[0]);
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152 glNormalPointer(GL_FLOAT, 24, &mesh.vertices[3]);
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153
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154 for (int n = 0; n < mesh.nfaces; n += maxIndices)
2
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155 {
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156 const int count = std::min(maxIndices, int(mesh.nfaces - n));
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157 glDrawElements(GL_TRIANGLES, count * 3, GL_UNSIGNED_INT, &mesh.faces[n * 3]);
2
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158 }
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159 }
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160
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161
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162 void dmPaintGL(Mesh &mesh)
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163 {
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164 glClear(GL_DEPTH_BUFFER_BIT);
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165
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166 glMatrixMode(GL_PROJECTION);
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167 glPushMatrix();
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168 glLoadIdentity();
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169
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170 glOrtho(0.0, 1.0, 0.0, 1.0, -1, 1);
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171
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172 glMatrixMode(GL_MODELVIEW);
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173 glPushMatrix();
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174 glLoadIdentity();
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175
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176
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177 glDisable(GL_DEPTH_TEST);
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178 glDisable(GL_LIGHTING);
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179
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180 // Draw the background gradient
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181 glBegin(GL_QUADS);
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182 {
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183 glColor3ub(0x3B, 0x3B, 0x75);
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184 glVertex2f(0.0f, 0.0f);
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185 glVertex2f(1.0f, 0.0f);
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186
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187 glColor3ub(0x00, 0x00, 0x00);
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188 glVertex2f(1.0f, 1.0f);
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189 glVertex2f(0.0f, 1.0f);
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190 }
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191 glEnd();
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192
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193
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194 // Restore the 3D projection
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195 glMatrixMode(GL_PROJECTION);
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196 glPopMatrix();
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197
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198 glMatrixMode(GL_MODELVIEW);
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199 glPopMatrix();
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200
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201 glEnable(GL_DEPTH_TEST);
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202
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203 // Render the model
8
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204 if (optUseShaders)
6
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205 {
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206 // Enable shader program
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207 glUseProgram(mesh.id_prog);
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208 dmDrawModelVA(mesh);
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209 glUseProgram(0);
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210 }
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211 else
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212 {
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213 // Set the color of the model
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214 glEnable(GL_LIGHTING);
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215 glColor3ub(0x90, 0x80, 0x90);
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216 dmDrawModelVA(mesh);
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217 }
0
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Thomas Trummer
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218 }
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
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219
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
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220
6
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221 bool dmReadText(const std::string &filename, std::string &tstr)
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222 {
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223 std::ifstream in(filename.c_str());
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224
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225 if (!in.is_open())
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226 {
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227 printf("ERROR: Unable to open file '%s'.\n",
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228 filename.c_str());
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229 return false;
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230 }
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parents: 5
diff changeset
231
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232 in.seekg(0, std::ios::end);
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parents: 5
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233 tstr.reserve(in.tellg());
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parents: 5
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234 in.seekg(0, std::ios::beg);
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parents: 5
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235
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236 tstr.assign((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>());
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237
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238 return true;
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239 }
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240
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241
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Matti Hamalainen <ccr@tnsp.org>
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242 bool dmLoadMesh(const std::string &filename, Mesh &mesh, int nvertices, int nfaces)
0
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243 {
3
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244 std::ifstream in(filename.c_str(), std::ios::binary);
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245
2
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246 if (!in.is_open())
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247 {
6
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248 printf("ERROR: Unable to open file '%s'.\n",
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249 filename.c_str());
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250 return false;
2
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parents: 0
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251 }
0
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252
5
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253 mesh.nvertices = nvertices;
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Matti Hamalainen <ccr@tnsp.org>
parents: 3
diff changeset
254 mesh.vertices.resize(mesh.nvertices * 6);
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Matti Hamalainen <ccr@tnsp.org>
parents: 3
diff changeset
255 in.read(reinterpret_cast<char*>(&mesh.vertices[0]), mesh.nvertices * 6 * 4);
0
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Thomas Trummer
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256
5
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diff changeset
257 mesh.nfaces = nfaces;
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Matti Hamalainen <ccr@tnsp.org>
parents: 3
diff changeset
258 mesh.faces.resize(mesh.nfaces * 3);
0
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259
8
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Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
260 for (int i = 0; i < mesh.nfaces; i++)
2
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Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
261 {
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Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
262 in.seekg(1, std::ios::cur);
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Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
263 in.read(reinterpret_cast<char*>(&mesh.faces[i * 3]), 3 * 4);
b45d8958e5a6 Cosmetic indentation.
Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
264 }
6
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parents: 5
diff changeset
265
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
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266 return true;
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parents: 5
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267 }
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parents: 5
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268
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parents: 5
diff changeset
269
8
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Matti Hamalainen <ccr@tnsp.org>
parents: 7
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270 GLuint dmCompileShader(const GLenum stype, const std::string &src)
6
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parents: 5
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271 {
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272 GLuint shader = glCreateShader(stype);
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273 const char *tmp = src.c_str();
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parents: 5
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274
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275 glShaderSource(shader, 1, &tmp, 0);
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276 glCompileShader(shader);
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277
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278 return shader;
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279 }
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parents: 5
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280
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281
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282 void dmLinkMeshShaders(Mesh &mesh)
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parents: 5
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283 {
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diff changeset
284 mesh.id_prog = glCreateProgram();
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285 glAttachShader(mesh.id_prog, mesh.id_ps);
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parents: 5
diff changeset
286 glAttachShader(mesh.id_prog, mesh.id_vs);
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diff changeset
287 glLinkProgram(mesh.id_prog);
0
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288 }
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
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289
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
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290
6
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parents: 5
diff changeset
291 int main(int argc, char *argv[])
0
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff changeset
292 {
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
293 struct Mesh dragonMesh;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
294 std::string dragonVS, dragonFS;
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
295 bool exitFlag = false, optShowHelp = false;
10
c6c419861101 Use SDL_GetTicks() instead of std::clock().
Matti Hamalainen <ccr@tnsp.org>
parents: 8
diff changeset
296 int startTime, nframes = 0;
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
297
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
298 // Check commandline argument for enabling shaders
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
299
7
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
300 for (int narg = 1; narg < argc; narg++)
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
301 {
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
302 char *arg = argv[narg];
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
303 if (strstr(arg, "help") != NULL ||
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
304 strstr(arg, "?") != NULL)
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
305 optShowHelp = true;
7
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
306 else
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
307 if (strstr(arg, "glsl") != NULL ||
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
308 strstr(arg, "sha") != NULL)
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
309 optUseShaders = true;
7
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
310 }
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
311
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
312 if (optShowHelp)
7
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
313 {
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
314 printf(
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
315 "Usage: %s [glsl]\n"
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
316 "glsl argument will turn on GLSL shader mode instead of basic OpenGL lighting.\n"
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
317 , argv[0]);
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
318 goto exit;
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
319 }
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
320
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
321 if (!dmLoadMesh("dragon.mesh", dragonMesh, 100139, 200198))
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
322 goto exit;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
323
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
324 if (optUseShaders)
2
b45d8958e5a6 Cosmetic indentation.
Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
325 {
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
326 // Read shader files
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
327 if (!dmReadText("dragon.frag", dragonFS) ||
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
328 !dmReadText("dragon.vert", dragonVS))
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
329 goto exit;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
330 }
0
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff changeset
331
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
332 // Initialize SDL + OpenGL
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
333 if (!dmInitSDLGL(1280, 960, "GLXDragon2"))
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
334 goto exit;
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
335
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
336 // According to our mode ..
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
337 if (optUseShaders)
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
338 {
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
339 dragonMesh.id_ps = dmCompileShader(GL_FRAGMENT_SHADER, dragonFS);
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
340 dragonMesh.id_vs = dmCompileShader(GL_VERTEX_SHADER, dragonVS);
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
341 dmLinkMeshShaders(dragonMesh);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
342 }
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
343 else
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
344 {
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
345 float specReflection[] = { 0.8f, 0.8f, 0.8f, 1.0f };
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
346
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
347 glEnable(GL_COLOR_MATERIAL);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
348
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
349 glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
350 glMateriali(GL_FRONT, GL_SHININESS, 96);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
351
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
352 glMaterialfv(GL_FRONT, GL_SPECULAR, specReflection);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
353
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
354 glEnable(GL_LIGHT0);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
355
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
356 // Define the light components and position
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
357 GLfloat ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f };
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
358 GLfloat diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
359 GLfloat specular[] = { 0.5f, 0.5f, 0.5f, 1.0f };
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
360 GLfloat position[] = { 10.0f, 10.0f, 0.0f, 0.0f };
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
361
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
362 // Define the light components and position
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
363 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
364 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
365 glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
366 glLightfv(GL_LIGHT0, GL_POSITION, position);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
367 }
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
368
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
369 // Define the camera
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
370 gluLookAt(0, 0.12, 0.24, 0, 0.12, 0, 0, 1, 0);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
371
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
372
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
373 // Main loop starts
10
c6c419861101 Use SDL_GetTicks() instead of std::clock().
Matti Hamalainen <ccr@tnsp.org>
parents: 8
diff changeset
374 startTime = SDL_GetTicks();
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
375
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
376 while (!exitFlag)
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
377 {
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
378 SDL_Event event;
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
379
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
380 // Check for quit events
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
381 while (SDL_PollEvent(&event))
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
382 switch (event.type)
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
383 {
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
384 case SDL_QUIT:
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
385 exitFlag = true;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
386 break;
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
387
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
388 case SDL_KEYDOWN:
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
389 switch (event.key.keysym.sym)
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
390 {
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
391 case SDLK_ESCAPE:
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
392 case SDLK_q:
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
393 exitFlag = true;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
394 break;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
395 }
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
396 }
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
397
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
398 // Render the next frame
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
399 dmPaintGL(dragonMesh);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
400
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
401 // Draw the current frame
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
402 SDL_GL_SwapWindow(dmWindow);
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
403
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
404 // Rotate for 2 degrees
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
405 glRotatef(2.0f, 0, 1, 0);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
406
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
407 // Return true if a full rotation was done
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
408 if (nframes++ == SET_FRAMES)
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
409 {
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
410 // Reset nframes
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
411 nframes = 0;
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
412
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
413 // Get the time it took to render a full turn
10
c6c419861101 Use SDL_GetTicks() instead of std::clock().
Matti Hamalainen <ccr@tnsp.org>
parents: 8
diff changeset
414 double time = SDL_GetTicks() - startTime;
c6c419861101 Use SDL_GetTicks() instead of std::clock().
Matti Hamalainen <ccr@tnsp.org>
parents: 8
diff changeset
415
c6c419861101 Use SDL_GetTicks() instead of std::clock().
Matti Hamalainen <ccr@tnsp.org>
parents: 8
diff changeset
416 // Restart the timer
c6c419861101 Use SDL_GetTicks() instead of std::clock().
Matti Hamalainen <ccr@tnsp.org>
parents: 8
diff changeset
417 startTime = SDL_GetTicks();
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
418
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
419 // Print the current frames per second
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
420 printf("%.1lf ms for %d frames = %.1lf FPS\n",
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
421 time, SET_FRAMES, (SET_FRAMES * 1000.0f) / time);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
422
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
423 }
2
b45d8958e5a6 Cosmetic indentation.
Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
424 }
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
425
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
426 exit:
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
427 if (dmGLContext != NULL)
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
428 SDL_GL_DeleteContext(dmGLContext);
5
5dcae4dddcd9 Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 3
diff changeset
429
8
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
430 if (dmWindow != NULL)
628c42e94149 Clean up variable names.
Matti Hamalainen <ccr@tnsp.org>
parents: 7
diff changeset
431 SDL_DestroyWindow(dmWindow);
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
432
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
433 SDL_Quit();
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
434
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
435 return 0;
0
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff changeset
436 }