Mercurial > hg > forks > gldragon
annotate glxdragon.cpp @ 11:89dc8caeff41
Improve option handling a bit.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Mon, 28 Oct 2019 13:08:26 +0200 |
parents | c6c419861101 |
children | 52a586c344f4 |
rev | line source |
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1 // |
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2 // Copyright (c) 2009, Thomas Trummer |
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3 // All rights reserved. |
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4 // |
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5 // Port to libSDL2 and cleanups by Matti Hämäläinen <ccr@tnsp.org> |
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6 // (C) Copyright 2019 Tecnic Software productions (TNSP) |
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7 // |
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8 // Redistribution and use in source and binary forms, with or without |
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9 // modification, are permitted provided that the following conditions are met: |
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10 // * Redistributions of source code must retain the above copyright |
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11 // notice, this list of conditions and the following disclaimer. |
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12 // * Redistributions in binary form must reproduce the above copyright |
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13 // notice, this list of conditions and the following disclaimer in the |
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14 // documentation and/or other materials provided with the distribution. |
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15 // * Neither the name of the <organization> nor the |
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16 // names of its contributors may be used to endorse or promote products |
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17 // derived from this software without specific prior written permission. |
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18 // |
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19 // THIS SOFTWARE IS PROVIDED BY Thomas Trummer ''AS IS'' AND ANY |
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20 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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21 // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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22 // DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY |
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23 // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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24 // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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25 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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26 // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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27 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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28 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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29 // |
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30 |
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31 #include <SDL.h> |
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32 #include <SDL_opengl.h> |
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33 #include <GL/glu.h> |
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34 #include <GL/glext.h> |
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35 |
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36 #include <iostream> |
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37 #include <fstream> |
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38 #include <string> |
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39 #include <vector> |
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40 #include <cstdio> |
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41 |
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42 /* Default settings etc. constants |
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43 */ |
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44 #define SET_DEF_WIDTH 1280 |
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45 #define SET_DEF_HEIGHT 960 |
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46 #define SET_FRAMES (180 * 2) |
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47 |
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48 |
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49 /* Structures |
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50 */ |
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51 struct Mesh |
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52 { |
5 | 53 int nvertices, nfaces; |
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54 std::vector<float> vertices; |
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55 std::vector<unsigned> faces; |
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56 |
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57 GLuint id_prog, id_ps, id_vs; |
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58 }; |
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59 |
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60 |
5 | 61 |
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62 /* Options |
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63 */ |
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64 bool optUseShaders = false; |
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65 int optWidth = SET_DEF_WIDTH, |
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66 optHeight = SET_DEF_HEIGHT; |
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67 |
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68 |
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69 /* Globals |
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70 */ |
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71 SDL_Window *dmWindow = NULL; |
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72 SDL_GLContext dmGLContext = NULL; |
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73 |
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74 |
5 | 75 bool dmInitSDLGL(const int width, const int height, const char *title) |
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76 { |
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77 // Set GL attributes |
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78 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); |
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79 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); |
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80 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
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81 |
2 | 82 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); |
83 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | |
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84 |
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85 // Attempt to initialize libSDL |
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86 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_EVENTS) != 0) |
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87 { |
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88 printf("ERROR: Unable to initialize SDL: %s\n", |
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89 SDL_GetError()); |
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90 return false; |
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91 } |
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92 |
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93 // Attempt to create a window |
8 | 94 if ((dmWindow = SDL_CreateWindow(title, |
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95 SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, |
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96 width, height, |
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97 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE)) == NULL) |
2 | 98 { |
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99 printf("ERROR: Could not create SDL window: %s", |
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100 SDL_GetError()); |
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101 return false; |
2 | 102 } |
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103 |
8 | 104 if ((dmGLContext = SDL_GL_CreateContext(dmWindow)) == NULL) |
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105 { |
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106 printf("ERROR: Unable to create SDL OpenGL context: %s\n", |
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107 SDL_GetError()); |
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108 return false; |
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109 } |
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110 |
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111 // Dump some information |
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112 printf( |
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113 "GL_VENDOR : %s\n" |
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114 "GL_RENDERER : %s\n" |
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115 "GL_VERSION : %s\n", |
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116 glGetString(GL_VENDOR), |
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117 glGetString(GL_RENDERER), |
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118 glGetString(GL_VERSION)); |
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119 |
2 | 120 // Setup the window and view port |
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121 glViewport(0, 0, width, height); |
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122 |
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123 glMatrixMode(GL_PROJECTION); |
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124 glLoadIdentity(); |
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125 |
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126 gluPerspective(45.0f, GLfloat(width) / GLfloat(height), 0.1f, 1000.0f); |
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127 |
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128 glMatrixMode(GL_MODELVIEW); |
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129 glLoadIdentity(); |
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130 |
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131 |
2 | 132 // Enable back face culling |
133 glEnable(GL_CULL_FACE); | |
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134 |
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135 // Enable smooth shading |
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136 glShadeModel(GL_SMOOTH); |
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137 |
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138 // Enable the depth buffer |
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139 glEnable(GL_DEPTH_TEST); |
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140 |
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141 // Setup depth buffer |
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142 glClearDepth(1.0f); |
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143 |
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144 // Set the depth buffer function |
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145 glDepthFunc(GL_LEQUAL); |
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146 |
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147 // Enable vertex and and normal arrays |
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148 glEnableClientState(GL_VERTEX_ARRAY); |
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149 glEnableClientState(GL_NORMAL_ARRAY); |
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150 |
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151 // Set correct perspective correction |
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152 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
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153 |
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154 return true; |
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155 } |
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156 |
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157 |
5 | 158 void dmDrawModelVA(const Mesh &mesh) |
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159 { |
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160 int maxIndices; |
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161 |
2 | 162 glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &maxIndices); |
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163 |
2 | 164 glVertexPointer(3, GL_FLOAT, 24, &mesh.vertices[0]); |
165 glNormalPointer(GL_FLOAT, 24, &mesh.vertices[3]); | |
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166 |
5 | 167 for (int n = 0; n < mesh.nfaces; n += maxIndices) |
2 | 168 { |
5 | 169 const int count = std::min(maxIndices, int(mesh.nfaces - n)); |
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170 glDrawElements(GL_TRIANGLES, count * 3, GL_UNSIGNED_INT, &mesh.faces[n * 3]); |
2 | 171 } |
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172 } |
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173 |
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174 |
5 | 175 void dmPaintGL(Mesh &mesh) |
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176 { |
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177 glClear(GL_DEPTH_BUFFER_BIT); |
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178 |
2 | 179 glMatrixMode(GL_PROJECTION); |
180 glPushMatrix(); | |
181 glLoadIdentity(); | |
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182 |
2 | 183 glOrtho(0.0, 1.0, 0.0, 1.0, -1, 1); |
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184 |
2 | 185 glMatrixMode(GL_MODELVIEW); |
186 glPushMatrix(); | |
187 glLoadIdentity(); | |
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188 |
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189 |
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190 glDisable(GL_DEPTH_TEST); |
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191 glDisable(GL_LIGHTING); |
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192 |
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193 // Draw the background gradient |
2 | 194 glBegin(GL_QUADS); |
195 { | |
196 glColor3ub(0x3B, 0x3B, 0x75); | |
197 glVertex2f(0.0f, 0.0f); | |
198 glVertex2f(1.0f, 0.0f); | |
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199 |
2 | 200 glColor3ub(0x00, 0x00, 0x00); |
201 glVertex2f(1.0f, 1.0f); | |
202 glVertex2f(0.0f, 1.0f); | |
203 } | |
204 glEnd(); | |
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205 |
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206 |
2 | 207 // Restore the 3D projection |
208 glMatrixMode(GL_PROJECTION); | |
209 glPopMatrix(); | |
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210 |
2 | 211 glMatrixMode(GL_MODELVIEW); |
212 glPopMatrix(); | |
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213 |
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214 glEnable(GL_DEPTH_TEST); |
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215 |
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216 // Render the model |
8 | 217 if (optUseShaders) |
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218 { |
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219 // Enable shader program |
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220 glUseProgram(mesh.id_prog); |
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221 dmDrawModelVA(mesh); |
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222 glUseProgram(0); |
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223 } |
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224 else |
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225 { |
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226 // Set the color of the model |
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227 glEnable(GL_LIGHTING); |
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228 glColor3ub(0x90, 0x80, 0x90); |
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229 dmDrawModelVA(mesh); |
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230 } |
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231 } |
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232 |
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233 |
6
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234 bool dmReadText(const std::string &filename, std::string &tstr) |
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235 { |
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236 std::ifstream in(filename.c_str()); |
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237 |
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238 if (!in.is_open()) |
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239 { |
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240 printf("ERROR: Unable to open file '%s'.\n", |
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241 filename.c_str()); |
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242 return false; |
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243 } |
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244 |
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245 in.seekg(0, std::ios::end); |
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246 tstr.reserve(in.tellg()); |
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247 in.seekg(0, std::ios::beg); |
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248 |
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249 tstr.assign((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>()); |
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250 |
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251 return true; |
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252 } |
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253 |
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254 |
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255 bool dmLoadMesh(const std::string &filename, Mesh &mesh, int nvertices, int nfaces) |
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256 { |
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257 std::ifstream in(filename.c_str(), std::ios::binary); |
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258 |
2 | 259 if (!in.is_open()) |
260 { | |
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261 printf("ERROR: Unable to open file '%s'.\n", |
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262 filename.c_str()); |
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263 return false; |
2 | 264 } |
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265 |
5 | 266 mesh.nvertices = nvertices; |
267 mesh.vertices.resize(mesh.nvertices * 6); | |
268 in.read(reinterpret_cast<char*>(&mesh.vertices[0]), mesh.nvertices * 6 * 4); | |
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269 |
5 | 270 mesh.nfaces = nfaces; |
271 mesh.faces.resize(mesh.nfaces * 3); | |
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272 |
8 | 273 for (int i = 0; i < mesh.nfaces; i++) |
2 | 274 { |
275 in.seekg(1, std::ios::cur); | |
276 in.read(reinterpret_cast<char*>(&mesh.faces[i * 3]), 3 * 4); | |
277 } | |
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278 |
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279 return true; |
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280 } |
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281 |
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282 |
8 | 283 GLuint dmCompileShader(const GLenum stype, const std::string &src) |
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284 { |
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285 GLuint shader = glCreateShader(stype); |
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286 const char *tmp = src.c_str(); |
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287 |
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288 glShaderSource(shader, 1, &tmp, 0); |
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289 glCompileShader(shader); |
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290 |
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291 return shader; |
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292 } |
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293 |
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294 |
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295 void dmLinkMeshShaders(Mesh &mesh) |
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296 { |
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Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
297 mesh.id_prog = glCreateProgram(); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
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diff
changeset
|
298 glAttachShader(mesh.id_prog, mesh.id_ps); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
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diff
changeset
|
299 glAttachShader(mesh.id_prog, mesh.id_vs); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
300 glLinkProgram(mesh.id_prog); |
0
3d74a9dd96e4
Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff
changeset
|
301 } |
3d74a9dd96e4
Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff
changeset
|
302 |
3d74a9dd96e4
Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff
changeset
|
303 |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
304 int main(int argc, char *argv[]) |
0
3d74a9dd96e4
Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff
changeset
|
305 { |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
306 struct Mesh dragonMesh; |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
307 std::string dragonVS, dragonFS; |
8 | 308 bool exitFlag = false, optShowHelp = false; |
10
c6c419861101
Use SDL_GetTicks() instead of std::clock().
Matti Hamalainen <ccr@tnsp.org>
parents:
8
diff
changeset
|
309 int startTime, nframes = 0; |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
310 |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
311 // Check commandline argument for enabling shaders |
7 | 312 for (int narg = 1; narg < argc; narg++) |
313 { | |
314 char *arg = argv[narg]; | |
11
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
315 if (arg[0] == '-') |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
316 { |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
317 char *opt = arg + 1; |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
318 |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
319 if ((opt[0] == '-' && opt[1] == 'h' && opt[2] == 'e') || |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
320 opt[0] == '?') |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
321 { |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
322 optShowHelp = true; |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
323 break; |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
324 } |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
325 else |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
326 if (opt[0] == '-') |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
327 opt++; |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
328 |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
329 if (opt[0] == 'g') |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
330 optUseShaders = true; |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
331 else |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
332 if (opt[0] == 'w') |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
333 optWidth = atoi(opt + 1); |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
334 else |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
335 if (opt[0] == 'h') |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
336 optHeight = atoi(opt + 1); |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
337 } |
7 | 338 } |
339 | |
8 | 340 if (optShowHelp) |
7 | 341 { |
342 printf( | |
11
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
343 "Usage: %s [options]\n" |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
344 "-? Show this help\n" |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
345 "-g Use GLSL shader instead of basic OpenGL lighting\n" |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
346 "-w<width> Window width (default %d)\n" |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
347 "-h<height> Window height (default %d)\n" |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
348 "\n", |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
349 argv[0], |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
350 SET_DEF_WIDTH, SET_DEF_HEIGHT |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
351 ); |
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
352 |
7 | 353 goto exit; |
354 } | |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
355 |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
356 if (!dmLoadMesh("dragon.mesh", dragonMesh, 100139, 200198)) |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
357 goto exit; |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
358 |
8 | 359 if (optUseShaders) |
2 | 360 { |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
361 // Read shader files |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
362 if (!dmReadText("dragon.frag", dragonFS) || |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
363 !dmReadText("dragon.vert", dragonVS)) |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
364 goto exit; |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
365 } |
0
3d74a9dd96e4
Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff
changeset
|
366 |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
367 // Initialize SDL + OpenGL |
11
89dc8caeff41
Improve option handling a bit.
Matti Hamalainen <ccr@tnsp.org>
parents:
10
diff
changeset
|
368 if (!dmInitSDLGL(optWidth, optHeight, "GLXDragon2")) |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
369 goto exit; |
3
be31ff9e5f58
Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents:
2
diff
changeset
|
370 |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
371 // According to our mode .. |
8 | 372 if (optUseShaders) |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
373 { |
8 | 374 dragonMesh.id_ps = dmCompileShader(GL_FRAGMENT_SHADER, dragonFS); |
375 dragonMesh.id_vs = dmCompileShader(GL_VERTEX_SHADER, dragonVS); | |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
376 dmLinkMeshShaders(dragonMesh); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
377 } |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
378 else |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
379 { |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
380 float specReflection[] = { 0.8f, 0.8f, 0.8f, 1.0f }; |
3
be31ff9e5f58
Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents:
2
diff
changeset
|
381 |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
382 glEnable(GL_COLOR_MATERIAL); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
383 |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
384 glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
385 glMateriali(GL_FRONT, GL_SHININESS, 96); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
386 |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
387 glMaterialfv(GL_FRONT, GL_SPECULAR, specReflection); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
388 |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
389 glEnable(GL_LIGHT0); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
390 |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
391 // Define the light components and position |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
392 GLfloat ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f }; |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
393 GLfloat diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f }; |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
394 GLfloat specular[] = { 0.5f, 0.5f, 0.5f, 1.0f }; |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
395 GLfloat position[] = { 10.0f, 10.0f, 0.0f, 0.0f }; |
3
be31ff9e5f58
Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents:
2
diff
changeset
|
396 |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
397 // Define the light components and position |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
398 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
399 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
400 glLightfv(GL_LIGHT0, GL_SPECULAR, specular); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
401 glLightfv(GL_LIGHT0, GL_POSITION, position); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
402 } |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
403 |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
404 // Define the camera |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
405 gluLookAt(0, 0.12, 0.24, 0, 0.12, 0, 0, 1, 0); |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
406 |
3
be31ff9e5f58
Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents:
2
diff
changeset
|
407 |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
408 // Main loop starts |
10
c6c419861101
Use SDL_GetTicks() instead of std::clock().
Matti Hamalainen <ccr@tnsp.org>
parents:
8
diff
changeset
|
409 startTime = SDL_GetTicks(); |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
410 |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
411 while (!exitFlag) |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
412 { |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
413 SDL_Event event; |
3
be31ff9e5f58
Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents:
2
diff
changeset
|
414 |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
415 // Check for quit events |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
416 while (SDL_PollEvent(&event)) |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
417 switch (event.type) |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
418 { |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
419 case SDL_QUIT: |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
420 exitFlag = true; |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
421 break; |
3
be31ff9e5f58
Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents:
2
diff
changeset
|
422 |
6
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
423 case SDL_KEYDOWN: |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
424 switch (event.key.keysym.sym) |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
425 { |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
426 case SDLK_ESCAPE: |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents:
5
diff
changeset
|
427 case SDLK_q: |
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428 exitFlag = true; |
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429 break; |
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430 } |
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431 } |
3
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432 |
6
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433 // Render the next frame |
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434 dmPaintGL(dragonMesh); |
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435 |
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436 // Draw the current frame |
8 | 437 SDL_GL_SwapWindow(dmWindow); |
3
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438 |
6
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439 // Rotate for 2 degrees |
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440 glRotatef(2.0f, 0, 1, 0); |
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441 |
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Implement optional support for vertex/fragment shaders. Cleanups.
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442 // Return true if a full rotation was done |
8 | 443 if (nframes++ == SET_FRAMES) |
6
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444 { |
8 | 445 // Reset nframes |
446 nframes = 0; | |
3
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447 |
6
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448 // Get the time it took to render a full turn |
10
c6c419861101
Use SDL_GetTicks() instead of std::clock().
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449 double time = SDL_GetTicks() - startTime; |
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450 |
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451 // Restart the timer |
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452 startTime = SDL_GetTicks(); |
3
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453 |
6
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454 // Print the current frames per second |
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455 printf("%.1lf ms for %d frames = %.1lf FPS\n", |
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456 time, SET_FRAMES, (SET_FRAMES * 1000.0f) / time); |
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457 |
3
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458 } |
2 | 459 } |
6
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460 |
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461 exit: |
8 | 462 if (dmGLContext != NULL) |
463 SDL_GL_DeleteContext(dmGLContext); | |
5 | 464 |
8 | 465 if (dmWindow != NULL) |
466 SDL_DestroyWindow(dmWindow); | |
6
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467 |
4d6fec8f0c64
Implement optional support for vertex/fragment shaders. Cleanups.
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468 SDL_Quit(); |
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469 |
4d6fec8f0c64
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470 return 0; |
0
3d74a9dd96e4
Initial import of Thomas Trummer's original code.
Thomas Trummer
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471 } |