Mercurial > hg > ristipolku
annotate game/Piece.java @ 40:a69103644bf6
Cleanups.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Fri, 18 Feb 2011 23:34:47 +0200 |
parents | e682b623aea9 |
children | 951a4d669af0 |
rev | line source |
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1 | 1 /* |
2 * Ristipolku | |
3 * (C) Copyright 2011 Matti 'ccr' Hämäläinen <ccr@tnsp.org> | |
4 */ | |
5 package game; | |
6 | |
7 import java.awt.*; | |
7 | 8 import java.awt.geom.*; |
1 | 9 import java.util.*; |
6 | 10 import java.math.*; |
1 | 11 |
12 | |
13 public class Piece | |
14 { | |
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15 public enum RotateDir { LEFT, RIGHT } |
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16 |
3 | 17 static final int numConnections = 8; |
9 | 18 static final float maxTime = 50.0f; |
19 | |
3 | 20 int currRotation; |
21 int[] connections; | |
40 | 22 boolean[] states; |
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23 PieceType type, prevType; |
1 | 24 |
3 | 25 boolean rotationChanged, rotationActive, |
9 | 26 typeChanged, typeActive, |
40 | 27 stateChanged, stateActive; |
7 | 28 float currAngle, newAngle, rotationTime, typeTime; |
6 | 29 |
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30 float throbTime; |
7 | 31 Interpolate lerpRotation; |
1 | 32 |
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33 |
3 | 34 public Piece(PieceType ptype) |
35 { | |
36 // Initialize | |
37 connections = new int[numConnections]; | |
40 | 38 states = new boolean[numConnections]; |
3 | 39 type = ptype; |
1 | 40 |
3 | 41 rotationChanged = false; |
6 | 42 rotationActive = false; |
43 currRotation = 0; | |
44 currAngle = 0; | |
45 | |
3 | 46 typeChanged = false; |
47 typeActive = false; | |
1 | 48 |
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49 throbTime = 0; |
1 | 50 |
51 | |
3 | 52 // Initialize connections between endpoints of the paths inside the piece |
53 for (int i = 0; i < numConnections; i++) | |
54 connections[i] = -1; | |
1 | 55 |
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56 |
6 | 57 // Randomize connections in the piece |
3 | 58 Random rnd = new Random(); |
59 for (int i = 0; i < numConnections; i++) | |
60 { | |
61 while (connections[i] < 0) | |
62 { | |
63 int tmp = rnd.nextInt(numConnections); | |
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64 if (tmp != i && connections[tmp] < 0) |
3 | 65 { |
66 connections[i] = tmp; | |
67 connections[tmp] = i; | |
68 } | |
69 } | |
70 } | |
71 } | |
72 | |
73 public Piece() | |
74 { | |
75 this(PieceType.NONE); | |
76 } | |
1 | 77 |
3 | 78 public void setType(PieceType ptype) |
79 { | |
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80 typeChanged = (prevType != ptype); |
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81 prevType = type; |
3 | 82 type = ptype; |
83 } | |
1 | 84 |
40 | 85 public void clearStates() |
86 { | |
87 for (int i = 0; i < numConnections; i++) | |
88 states[i] = false; | |
89 stateChanged = true; | |
90 } | |
91 | |
92 public int getRotatedPoint(int in) | |
3 | 93 { |
40 | 94 int point = (in + (currRotation * 2)) % 8; |
95 if (point < 0) point = 8 + point; | |
96 return point; | |
97 } | |
37 | 98 |
40 | 99 public void setConnectionState(int point, boolean state) |
100 { | |
101 states[point] = state; | |
102 states[connections[point]] = state; | |
103 stateChanged = true; | |
104 } | |
105 | |
106 public int getConnection(int point) | |
107 { | |
108 return connections[point]; | |
3 | 109 } |
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110 |
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111 public void rotate(RotateDir dir) |
3 | 112 { |
6 | 113 // Only normal |
114 if (type != PieceType.LOCKED && type != PieceType.ACTIVE) | |
3 | 115 return; |
1 | 116 |
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117 currRotation = (currRotation + (dir == RotateDir.RIGHT ? 1 : -1)) % 4; |
11 | 118 newAngle = (float) ((currRotation * Math.PI) / 2.0f); |
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119 lerpRotation = new Interpolate(newAngle, currAngle, maxTime); |
3 | 120 rotationChanged = true; |
5 | 121 } |
1 | 122 |
7 | 123 public Point2D getPointCoords(float x, float y, float dim, int index) |
5 | 124 { |
7 | 125 float ox = 0, oy = 0; |
126 float step = dim / 10; | |
1 | 127 |
5 | 128 switch (index) { |
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129 // Normal line starting and ending points |
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130 case 0: ox = 3.0f; oy = 0.4f; break; |
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131 case 1: ox = 7.0f; oy = 0.4f; break; |
39 | 132 |
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133 case 2: ox = 9.6f; oy = 3.0f; break; |
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134 case 3: ox = 9.6f; oy = 7.0f; break; |
39 | 135 |
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136 case 4: ox = 7.0f; oy = 9.6f; break; |
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137 case 5: ox = 3.0f; oy = 9.6f; break; |
39 | 138 |
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139 case 6: ox = 0.4f; oy = 7.0f; break; |
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140 case 7: ox = 0.4f; oy = 3.0f; break; |
1 | 141 |
39 | 142 |
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143 // Matching control points for each point above (+8) |
39 | 144 case 8: ox = 3.0f; oy = 2.5f; break; |
145 case 9: ox = 7.0f; oy = 2.5f; break; | |
146 | |
147 case 10: ox = 7.5f; oy = 3.0f; break; | |
148 case 11: ox = 7.5f; oy = 7.0f; break; | |
149 | |
150 case 12: ox = 7.0f; oy = 7.5f; break; | |
151 case 13: ox = 3.0f; oy = 7.5f; break; | |
152 | |
153 case 14: ox = 2.5f; oy = 7.0f; break; | |
154 case 15: ox = 2.5f; oy = 3.0f; break; | |
5 | 155 } |
1 | 156 |
7 | 157 return new Point2D.Float(x + ox * step, y + oy * step); |
5 | 158 } |
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159 |
27 | 160 public PieceType getType() |
161 { | |
162 return type; | |
163 } | |
9 | 164 |
7 | 165 public void animate(float time) |
5 | 166 { |
167 if (rotationChanged) | |
168 { | |
169 rotationTime = time; | |
170 rotationActive = true; | |
7 | 171 rotationChanged = false; |
5 | 172 } |
1 | 173 |
5 | 174 if (rotationActive) |
175 { | |
11 | 176 float t = (time - rotationTime) / 2; |
177 | |
9 | 178 if (t < maxTime) |
7 | 179 currAngle = lerpRotation.getValue(t); |
180 else | |
181 { | |
182 currAngle = newAngle; | |
183 rotationActive = false; | |
184 } | |
5 | 185 } |
6 | 186 |
187 if (typeChanged) | |
188 { | |
189 typeTime = time; | |
190 typeActive = true; | |
7 | 191 typeChanged = false; |
6 | 192 } |
193 | |
194 if (typeActive) | |
195 { | |
196 } | |
197 | |
40 | 198 if (stateChanged) |
9 | 199 { |
200 } | |
201 | |
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202 throbTime = (time % 100) / 100.0f; |
5 | 203 } |
1 | 204 |
7 | 205 public void paint(Graphics2D g, float x, float y, float dim) |
5 | 206 { |
11 | 207 g.rotate(currAngle, x + dim / 2.0f, y + dim / 2.0f); |
1 | 208 |
5 | 209 switch (type) { |
6 | 210 case LOCKED: g.setPaint(Color.green); break; |
5 | 211 case ACTIVE: g.setPaint(Color.red); break; |
212 case START: g.setPaint(Color.orange); break; | |
213 } | |
6 | 214 |
7 | 215 g.fill(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
1 | 216 |
5 | 217 |
218 if (type == PieceType.START) | |
219 return; | |
220 | |
6 | 221 if (type == PieceType.ACTIVE) |
222 { | |
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223 float offs1 = throbTime * 10.0f, |
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224 offs2 = throbTime * 20.0f; |
11 | 225 |
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226 g.setPaint(new Color(0.0f, 0.0f, 0.0f, (float) (1.0f - throbTime) )); |
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227 g.setStroke(new BasicStroke(2.0f + throbTime * 2.0f)); |
11 | 228 g.draw(new RoundRectangle2D.Float(x - offs1, y - offs1, dim + offs2, dim + offs2, dim / 10, dim / 10)); |
6 | 229 } |
230 | |
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231 g.setStroke(new BasicStroke(5.0f)); |
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232 CubicCurve2D c = new CubicCurve2D.Float(); |
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233 // QuadCurve2D c = new QuadCurve2D.Float(); |
9 | 234 boolean[] drawn = new boolean[numConnections]; |
235 for (int i = 0; i < numConnections; i++) | |
236 if (!drawn[i]) | |
5 | 237 { |
238 Point2D start, cp1, cp2, end; | |
40 | 239 boolean isActive = states[i] || states[connections[i]]; |
27 | 240 |
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241 g.setPaint(isActive ? Color.white : Color.black); |
9 | 242 |
6 | 243 start = getPointCoords(x, y, dim, i); |
244 end = getPointCoords(x, y, dim, connections[i]); | |
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245 |
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246 cp1 = getPointCoords(x, y, dim, i + 8); |
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247 cp2 = getPointCoords(x, y, dim, connections[i] + 8); |
1 | 248 |
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249 c.setCurve(start, cp1, cp2, end); |
9 | 250 g.draw(c); |
251 | |
252 drawn[i] = true; | |
253 drawn[connections[i]] = true; | |
5 | 254 } |
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255 |
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256 g.setPaint(Color.black); |
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257 g.setStroke(new BasicStroke(5.0f)); |
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258 g.draw(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
5 | 259 } |
1 | 260 } |