Mercurial > hg > ristipolku
annotate game/Piece.java @ 59:fd10a9422b60
Cleanups, bugfixes, etc etc.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Wed, 23 Feb 2011 22:12:01 +0200 |
parents | cde170f2f980 |
children | e9fab3c96043 |
rev | line source |
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1 | 1 /* |
2 * Ristipolku | |
3 * (C) Copyright 2011 Matti 'ccr' Hämäläinen <ccr@tnsp.org> | |
4 */ | |
5 package game; | |
6 | |
7 import java.awt.*; | |
7 | 8 import java.awt.geom.*; |
1 | 9 import java.util.*; |
6 | 10 import java.math.*; |
1 | 11 |
12 | |
13 public class Piece | |
14 { | |
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15 public enum RotateDir { LEFT, RIGHT } |
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16 |
3 | 17 static final int numConnections = 8; |
9 | 18 static final float maxTime = 50.0f; |
19 | |
3 | 20 int currRotation; |
21 int[] connections; | |
40 | 22 boolean[] states; |
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23 PieceType type, prevType; |
1 | 24 |
3 | 25 boolean rotationChanged, rotationActive, |
9 | 26 typeChanged, typeActive, |
40 | 27 stateChanged, stateActive; |
54 | 28 float currAngle, newAngle, rotationTime, typeTime, rotationSpeed; |
6 | 29 |
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30 float throbTime; |
7 | 31 Interpolate lerpRotation; |
1 | 32 |
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33 |
3 | 34 public Piece(PieceType ptype) |
35 { | |
36 // Initialize | |
37 connections = new int[numConnections]; | |
40 | 38 states = new boolean[numConnections]; |
3 | 39 type = ptype; |
1 | 40 |
3 | 41 rotationChanged = false; |
6 | 42 rotationActive = false; |
43 currRotation = 0; | |
44 currAngle = 0; | |
45 | |
3 | 46 typeChanged = false; |
47 typeActive = false; | |
1 | 48 |
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49 throbTime = 0; |
1 | 50 |
51 | |
3 | 52 // Initialize connections between endpoints of the paths inside the piece |
53 for (int i = 0; i < numConnections; i++) | |
54 connections[i] = -1; | |
1 | 55 |
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56 |
6 | 57 // Randomize connections in the piece |
3 | 58 Random rnd = new Random(); |
59 for (int i = 0; i < numConnections; i++) | |
60 { | |
61 while (connections[i] < 0) | |
62 { | |
63 int tmp = rnd.nextInt(numConnections); | |
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64 if (tmp != i && connections[tmp] < 0) |
3 | 65 { |
66 connections[i] = tmp; | |
67 connections[tmp] = i; | |
68 } | |
69 } | |
70 } | |
71 } | |
72 | |
73 public Piece() | |
74 { | |
75 this(PieceType.NONE); | |
76 } | |
1 | 77 |
3 | 78 public void setType(PieceType ptype) |
79 { | |
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80 typeChanged = (prevType != ptype); |
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81 prevType = type; |
3 | 82 type = ptype; |
83 } | |
1 | 84 |
40 | 85 public void clearStates() |
86 { | |
87 for (int i = 0; i < numConnections; i++) | |
88 states[i] = false; | |
89 stateChanged = true; | |
90 } | |
91 | |
92 public int getRotatedPoint(int in) | |
3 | 93 { |
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94 int point = (in - (currRotation * 2)) % 8; |
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95 if (point < 0) point = 8 + point; |
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96 return point; |
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97 } |
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98 |
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99 public int getAntiRotatedPoint(int in) |
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100 { |
40 | 101 int point = (in + (currRotation * 2)) % 8; |
102 if (point < 0) point = 8 + point; | |
103 return point; | |
104 } | |
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105 |
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106 public int getMatchingPoint(int point) |
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107 { |
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108 switch (point) |
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109 { |
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110 case 0: return 5; |
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111 case 1: return 4; |
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112 |
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113 case 2: return 7; |
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114 case 3: return 6; |
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115 |
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116 case 4: return 1; |
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117 case 5: return 0; |
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118 |
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119 case 6: return 3; |
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120 case 7: return 2; |
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121 } |
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122 return -1; |
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123 } |
37 | 124 |
40 | 125 public void setConnectionState(int point, boolean state) |
126 { | |
127 states[point] = state; | |
128 states[connections[point]] = state; | |
129 stateChanged = true; | |
130 } | |
131 | |
132 public int getConnection(int point) | |
133 { | |
134 return connections[point]; | |
3 | 135 } |
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136 |
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137 public void rotate(RotateDir dir) |
3 | 138 { |
6 | 139 // Only normal |
140 if (type != PieceType.LOCKED && type != PieceType.ACTIVE) | |
3 | 141 return; |
1 | 142 |
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143 currRotation = (currRotation + (dir == RotateDir.RIGHT ? 1 : -1)) % 4; |
11 | 144 newAngle = (float) ((currRotation * Math.PI) / 2.0f); |
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145 lerpRotation = new Interpolate(newAngle, currAngle, maxTime); |
3 | 146 rotationChanged = true; |
5 | 147 } |
1 | 148 |
7 | 149 public Point2D getPointCoords(float x, float y, float dim, int index) |
5 | 150 { |
7 | 151 float ox = 0, oy = 0; |
152 float step = dim / 10; | |
1 | 153 |
5 | 154 switch (index) { |
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155 // Normal line starting and ending points |
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156 case 0: ox = 3.0f; oy = 0.4f; break; |
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157 case 1: ox = 7.0f; oy = 0.4f; break; |
39 | 158 |
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159 case 2: ox = 9.6f; oy = 3.0f; break; |
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160 case 3: ox = 9.6f; oy = 7.0f; break; |
39 | 161 |
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162 case 4: ox = 7.0f; oy = 9.6f; break; |
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163 case 5: ox = 3.0f; oy = 9.6f; break; |
39 | 164 |
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165 case 6: ox = 0.4f; oy = 7.0f; break; |
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166 case 7: ox = 0.4f; oy = 3.0f; break; |
1 | 167 |
39 | 168 |
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169 // Matching control points for each point above (+8) |
39 | 170 case 8: ox = 3.0f; oy = 2.5f; break; |
171 case 9: ox = 7.0f; oy = 2.5f; break; | |
172 | |
173 case 10: ox = 7.5f; oy = 3.0f; break; | |
174 case 11: ox = 7.5f; oy = 7.0f; break; | |
175 | |
176 case 12: ox = 7.0f; oy = 7.5f; break; | |
177 case 13: ox = 3.0f; oy = 7.5f; break; | |
178 | |
179 case 14: ox = 2.5f; oy = 7.0f; break; | |
180 case 15: ox = 2.5f; oy = 3.0f; break; | |
5 | 181 } |
1 | 182 |
7 | 183 return new Point2D.Float(x + ox * step, y + oy * step); |
5 | 184 } |
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185 |
27 | 186 public PieceType getType() |
187 { | |
188 return type; | |
189 } | |
9 | 190 |
7 | 191 public void animate(float time) |
5 | 192 { |
193 if (rotationChanged) | |
194 { | |
195 rotationTime = time; | |
196 rotationActive = true; | |
7 | 197 rotationChanged = false; |
54 | 198 rotationSpeed = 0.5f; |
199 } | |
200 | |
201 if (typeChanged && type == PieceType.LOCKED) | |
202 { | |
203 rotationSpeed = 1.0f; | |
5 | 204 } |
1 | 205 |
5 | 206 if (rotationActive) |
207 { | |
54 | 208 float t = (time - rotationTime) * rotationSpeed; |
11 | 209 |
9 | 210 if (t < maxTime) |
7 | 211 currAngle = lerpRotation.getValue(t); |
212 else | |
213 { | |
214 currAngle = newAngle; | |
215 rotationActive = false; | |
216 } | |
5 | 217 } |
54 | 218 |
6 | 219 if (typeChanged) |
220 { | |
221 typeTime = time; | |
222 typeActive = true; | |
7 | 223 typeChanged = false; |
6 | 224 } |
225 | |
226 if (typeActive) | |
227 { | |
228 } | |
229 | |
40 | 230 if (stateChanged) |
9 | 231 { |
232 } | |
233 | |
54 | 234 |
235 | |
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236 throbTime = (time % 100) / 100.0f; |
5 | 237 } |
1 | 238 |
7 | 239 public void paint(Graphics2D g, float x, float y, float dim) |
5 | 240 { |
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241 AffineTransform save = g.getTransform(); |
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242 |
45 | 243 // Transform drawing by current angle |
11 | 244 g.rotate(currAngle, x + dim / 2.0f, y + dim / 2.0f); |
1 | 245 |
45 | 246 // Color piece by type |
5 | 247 switch (type) { |
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248 case LOCKED: g.setPaint(new Color(0.3f, 0.8f, 0.3f, 0.35f)); break; |
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249 case ACTIVE: g.setPaint(new Color(0.9f, 0.3f, 0.3f, 0.35f)); break; |
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250 case START: g.setPaint(new Color(1.0f, 0.8f, 0.0f, 0.95f)); break; |
5 | 251 } |
6 | 252 |
7 | 253 g.fill(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
1 | 254 |
45 | 255 // Start pieces (center piece) do not have border, etc. |
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256 if (type != PieceType.START) |
5 | 257 { |
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258 // Active piece has a throbbing "ghost" border |
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259 if (type == PieceType.ACTIVE) |
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260 { |
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261 float offs1 = throbTime * 10.0f, |
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262 offs2 = throbTime * 20.0f; |
27 | 263 |
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264 g.setPaint(new Color(0.0f, 0.0f, 0.0f, (float) (1.0f - throbTime) )); |
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265 g.setStroke(new BasicStroke(2.0f + throbTime * 2.0f)); |
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266 g.draw(new RoundRectangle2D.Float( |
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267 x - offs1, y - offs1, |
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268 dim + offs2, dim + offs2, |
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269 dim / 10, dim / 10)); |
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270 } |
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271 |
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272 // Draw piece border |
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273 g.setPaint(new Color(0.0f, 0.0f, 0.0f, 0.6f)); |
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274 g.setStroke(new BasicStroke(5.0f)); |
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275 g.draw(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
1 | 276 |
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277 // Draw the connections |
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278 g.setStroke(new BasicStroke(5.5f)); |
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279 CubicCurve2D curve = new CubicCurve2D.Float(); |
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280 boolean[] drawn = new boolean[numConnections]; |
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281 for (int i = 0; i < numConnections; i++) |
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282 if (!drawn[i]) |
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283 { |
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284 Point2D start, cp1, cp2, end; |
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285 boolean isActive = states[i] || states[connections[i]]; |
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286 |
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287 g.setPaint(isActive ? Color.white : Color.black); |
9 | 288 |
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289 start = getPointCoords(x, y, dim, i); |
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290 end = getPointCoords(x, y, dim, connections[i]); |
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291 cp1 = getPointCoords(x, y, dim, i + 8); |
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292 cp2 = getPointCoords(x, y, dim, connections[i] + 8); |
cde170f2f980
Clean up the piece rendering.
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293 |
cde170f2f980
Clean up the piece rendering.
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parents:
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294 curve.setCurve(start, cp1, cp2, end); |
cde170f2f980
Clean up the piece rendering.
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parents:
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295 g.draw(curve); |
34
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296 |
58
cde170f2f980
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parents:
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297 // Mark connection drawn, so we don't overdraw |
cde170f2f980
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parents:
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298 drawn[i] = true; |
cde170f2f980
Clean up the piece rendering.
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parents:
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299 drawn[connections[i]] = true; |
cde170f2f980
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Matti Hamalainen <ccr@tnsp.org>
parents:
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300 } |
cde170f2f980
Clean up the piece rendering.
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parents:
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301 |
cde170f2f980
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parents:
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302 } // !PieceType.START |
cde170f2f980
Clean up the piece rendering.
Matti Hamalainen <ccr@tnsp.org>
parents:
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303 |
cde170f2f980
Clean up the piece rendering.
Matti Hamalainen <ccr@tnsp.org>
parents:
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304 g.setTransform(save); |
5 | 305 } |
1 | 306 } |