Mercurial > hg > ristipolku
annotate game/Piece.java @ 146:351f20e09d48
Added tag dev-0_85 for changeset 56aea6c89203
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Fri, 25 Nov 2011 16:16:30 +0200 |
parents | 9eb791e2fa17 |
children | 35374be74fdc |
rev | line source |
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1 | 1 /* |
2 * Ristipolku | |
3 * (C) Copyright 2011 Matti 'ccr' Hämäläinen <ccr@tnsp.org> | |
4 */ | |
5 package game; | |
6 | |
7 import java.awt.*; | |
7 | 8 import java.awt.geom.*; |
1 | 9 import java.util.*; |
6 | 10 import java.math.*; |
1 | 11 |
12 | |
13 public class Piece | |
14 { | |
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15 public enum RotateDir { LEFT, RIGHT } |
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16 |
3 | 17 static final int numConnections = 8; |
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18 static final float maxTime = 50.0f; |
9 | 19 |
3 | 20 int currRotation; |
21 int[] connections; | |
40 | 22 boolean[] states; |
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23 PieceType type, prevType; |
1 | 24 |
3 | 25 boolean rotationChanged, rotationActive, |
9 | 26 typeChanged, typeActive, |
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27 stateChanged, stateActive, |
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28 active; |
6 | 29 |
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30 float currAngle, rotationTime, rotationSpeed, |
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31 typeTime, typeValue, throbTime; |
91 | 32 |
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33 Interpolate lerpRotation, |
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34 lerpType; |
1 | 35 |
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36 |
3 | 37 public Piece(PieceType ptype) |
38 { | |
39 // Initialize | |
40 connections = new int[numConnections]; | |
40 | 41 states = new boolean[numConnections]; |
3 | 42 type = ptype; |
1 | 43 |
3 | 44 rotationChanged = false; |
6 | 45 rotationActive = false; |
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46 currRotation = 4 * 5000; |
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47 currAngle = getAngle(currRotation); |
6 | 48 |
3 | 49 typeChanged = false; |
50 typeActive = false; | |
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51 |
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52 throbTime = 0; |
1 | 53 |
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54 lerpType = new Interpolate(1.0f, 0.0f, maxTime); |
1 | 55 |
3 | 56 // Initialize connections between endpoints of the paths inside the piece |
57 for (int i = 0; i < numConnections; i++) | |
58 connections[i] = -1; | |
1 | 59 |
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60 |
6 | 61 // Randomize connections in the piece |
3 | 62 Random rnd = new Random(); |
63 for (int i = 0; i < numConnections; i++) | |
64 { | |
65 while (connections[i] < 0) | |
66 { | |
67 int tmp = rnd.nextInt(numConnections); | |
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68 if (tmp != i && connections[tmp] < 0) |
3 | 69 { |
70 connections[i] = tmp; | |
71 connections[tmp] = i; | |
72 } | |
73 } | |
74 } | |
75 } | |
76 | |
77 public Piece() | |
78 { | |
79 this(PieceType.NONE); | |
80 } | |
1 | 81 |
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82 |
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83 public void changed() |
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84 { |
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85 typeChanged = true; |
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86 } |
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87 |
3 | 88 public void setType(PieceType ptype) |
89 { | |
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90 // typeChanged = (prevType != ptype) && (ptype == PieceType.LOCKED); |
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91 prevType = type; |
3 | 92 type = ptype; |
93 } | |
1 | 94 |
40 | 95 public void clearStates() |
96 { | |
97 for (int i = 0; i < numConnections; i++) | |
98 states[i] = false; | |
99 stateChanged = true; | |
100 } | |
101 | |
104
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102 public int getRotation() |
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103 { |
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104 return currRotation % 4; |
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105 } |
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106 |
40 | 107 public int getRotatedPoint(int in) |
3 | 108 { |
104
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109 int point = (in - (getRotation() * 2)) % 8; |
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110 if (point < 0) point = 8 + point; |
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111 return point; |
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112 } |
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113 |
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114 public int getAntiRotatedPoint(int in) |
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115 { |
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116 int point = (in + (getRotation() * 2)) % 8; |
40 | 117 if (point < 0) point = 8 + point; |
118 return point; | |
119 } | |
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120 |
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121 public int getMatchingPoint(int point) |
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122 { |
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123 switch (point) |
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124 { |
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125 case 0: return 5; |
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126 case 1: return 4; |
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127 |
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128 case 2: return 7; |
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129 case 3: return 6; |
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130 |
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131 case 4: return 1; |
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132 case 5: return 0; |
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133 |
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134 case 6: return 3; |
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135 case 7: return 2; |
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136 } |
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137 return -1; |
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138 } |
37 | 139 |
40 | 140 public void setConnectionState(int point, boolean state) |
141 { | |
142 states[point] = state; | |
143 states[connections[point]] = state; | |
144 stateChanged = true; | |
145 } | |
146 | |
147 public int getConnection(int point) | |
148 { | |
149 return connections[point]; | |
3 | 150 } |
104
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151 |
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152 private float getAngle(float rotation) |
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153 { |
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154 return (float) ((rotation * Math.PI) / 2.0f); |
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155 } |
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156 |
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157 public void rotate(RotateDir dir) |
3 | 158 { |
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159 // Only normal |
6 | 160 if (type != PieceType.LOCKED && type != PieceType.ACTIVE) |
3 | 161 return; |
1 | 162 |
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163 currRotation = (currRotation + (dir == RotateDir.RIGHT ? 1 : -1)); |
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164 lerpRotation = new Interpolate(getAngle(currRotation), currAngle, maxTime); |
3 | 165 rotationChanged = true; |
5 | 166 } |
1 | 167 |
7 | 168 public Point2D getPointCoords(float x, float y, float dim, int index) |
5 | 169 { |
7 | 170 float ox = 0, oy = 0; |
171 float step = dim / 10; | |
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172 |
5 | 173 switch (index) { |
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174 // Normal line starting and ending points |
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175 case 0: ox = 3.0f; oy = 0.4f; break; |
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176 case 1: ox = 7.0f; oy = 0.4f; break; |
39 | 177 |
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178 case 2: ox = 9.6f; oy = 3.0f; break; |
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179 case 3: ox = 9.6f; oy = 7.0f; break; |
39 | 180 |
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181 case 4: ox = 7.0f; oy = 9.6f; break; |
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182 case 5: ox = 3.0f; oy = 9.6f; break; |
39 | 183 |
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184 case 6: ox = 0.4f; oy = 7.0f; break; |
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185 case 7: ox = 0.4f; oy = 3.0f; break; |
1 | 186 |
39 | 187 |
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188 // Matching control points for each point above (+8) |
39 | 189 case 8: ox = 3.0f; oy = 2.5f; break; |
190 case 9: ox = 7.0f; oy = 2.5f; break; | |
191 | |
192 case 10: ox = 7.5f; oy = 3.0f; break; | |
193 case 11: ox = 7.5f; oy = 7.0f; break; | |
194 | |
195 case 12: ox = 7.0f; oy = 7.5f; break; | |
196 case 13: ox = 3.0f; oy = 7.5f; break; | |
197 | |
198 case 14: ox = 2.5f; oy = 7.0f; break; | |
199 case 15: ox = 2.5f; oy = 3.0f; break; | |
5 | 200 } |
1 | 201 |
7 | 202 return new Point2D.Float(x + ox * step, y + oy * step); |
5 | 203 } |
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204 |
27 | 205 public PieceType getType() |
206 { | |
207 return type; | |
208 } | |
9 | 209 |
7 | 210 public void animate(float time) |
5 | 211 { |
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212 active = false; |
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213 |
5 | 214 if (rotationChanged) |
215 { | |
216 rotationTime = time; | |
217 rotationActive = true; | |
7 | 218 rotationChanged = false; |
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219 rotationSpeed = 1.0f; |
54 | 220 } |
221 | |
222 if (typeChanged && type == PieceType.LOCKED) | |
223 { | |
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224 rotationSpeed = 1.5f; |
5 | 225 } |
1 | 226 |
5 | 227 if (rotationActive) |
228 { | |
54 | 229 float t = (time - rotationTime) * rotationSpeed; |
11 | 230 |
9 | 231 if (t < maxTime) |
7 | 232 currAngle = lerpRotation.getValue(t); |
233 else | |
234 { | |
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235 currAngle = lerpRotation.start; |
7 | 236 rotationActive = false; |
237 } | |
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238 |
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239 active = true; |
5 | 240 } |
54 | 241 |
6 | 242 if (typeChanged) |
243 { | |
244 typeTime = time; | |
245 typeActive = true; | |
7 | 246 typeChanged = false; |
6 | 247 } |
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248 |
6 | 249 if (typeActive) |
250 { | |
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251 float t = (time - typeTime) * 2.0f; |
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252 |
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253 if (t < maxTime) |
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254 typeValue = lerpType.getValue(t); |
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255 else |
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256 { |
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257 typeValue = lerpType.start; |
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258 typeActive = false; |
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259 } |
138
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260 |
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261 |
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262 active = true; |
6 | 263 } |
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264 |
40 | 265 if (stateChanged) |
9 | 266 { |
267 } | |
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268 |
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269 throbTime = (time % 100) / 100.0f; |
5 | 270 } |
1 | 271 |
7 | 272 public void paint(Graphics2D g, float x, float y, float dim) |
5 | 273 { |
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274 AffineTransform save = g.getTransform(); |
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275 Composite csave = g.getComposite(); |
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276 |
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277 // Change compositing alpha for the whole piece drawing |
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278 // when the piece is being "introduced". |
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279 if (typeActive) |
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280 { |
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281 g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, typeValue)); |
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282 } |
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283 |
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284 |
45 | 285 // Transform drawing by current angle |
11 | 286 g.rotate(currAngle, x + dim / 2.0f, y + dim / 2.0f); |
1 | 287 |
45 | 288 // Color piece by type |
5 | 289 switch (type) { |
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290 case LOCKED: g.setPaint(new Color(0.3f, 0.8f, 0.3f, 0.35f)); break; |
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291 case ACTIVE: g.setPaint(new Color(0.9f, 0.3f, 0.3f, 0.35f)); break; |
92
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292 case START: g.setPaint(new Color(1.0f, 0.6f, 0.0f, 0.95f)); break; |
5 | 293 } |
6 | 294 |
7 | 295 g.fill(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
1 | 296 |
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297 // Start pieces (center piece) have a different kind of border |
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298 // and no connections drawn inside |
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299 if (type == PieceType.START) |
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300 { |
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301 // Draw piece border |
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302 g.setPaint(Color.black); |
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303 g.setStroke(new BasicStroke(2.0f)); |
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304 g.draw(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
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305 } |
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306 else |
5 | 307 { |
58
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308 // Active piece has a throbbing "ghost" border |
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309 if (type == PieceType.ACTIVE) |
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310 { |
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311 float offs1 = throbTime * 10.0f, |
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312 offs2 = throbTime * 20.0f; |
27 | 313 |
58
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314 g.setPaint(new Color(0.0f, 0.0f, 0.0f, (float) (1.0f - throbTime) )); |
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315 g.setStroke(new BasicStroke(2.0f + throbTime * 2.0f)); |
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316 g.draw(new RoundRectangle2D.Float( |
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317 x - offs1, y - offs1, |
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318 dim + offs2, dim + offs2, |
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319 dim / 10, dim / 10)); |
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320 } |
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321 |
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322 // Draw piece border |
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323 g.setPaint(new Color(0.0f, 0.0f, 0.0f, 0.6f)); |
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324 g.setStroke(new BasicStroke(5.0f)); |
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325 g.draw(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
1 | 326 |
58
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327 // Draw the connections |
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328 g.setStroke(new BasicStroke(5.5f)); |
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329 CubicCurve2D curve = new CubicCurve2D.Float(); |
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330 boolean[] drawn = new boolean[numConnections]; |
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331 for (int i = 0; i < numConnections; i++) |
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332 if (!drawn[i]) |
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333 { |
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334 Point2D start, cp1, cp2, end; |
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335 boolean isActive = states[i] || states[connections[i]]; |
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336 |
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337 g.setPaint(isActive ? Color.white : Color.black); |
9 | 338 |
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339 start = getPointCoords(x, y, dim, i); |
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340 end = getPointCoords(x, y, dim, connections[i]); |
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341 cp1 = getPointCoords(x, y, dim, i + 8); |
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342 cp2 = getPointCoords(x, y, dim, connections[i] + 8); |
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343 |
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344 curve.setCurve(start, cp1, cp2, end); |
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345 g.draw(curve); |
34
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346 |
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347 // Mark connection drawn, so we don't overdraw |
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348 drawn[i] = true; |
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349 drawn[connections[i]] = true; |
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350 } |
134
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351 |
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352 } // !PieceType.START |
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353 |
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354 g.setTransform(save); |
106
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355 g.setComposite(csave); |
5 | 356 } |
1 | 357 } |