Mercurial > hg > ristipolku
annotate game/Piece.java @ 191:edf4081fecd6
Simplify.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Thu, 04 Apr 2019 12:47:29 +0300 |
parents | 189cd8fe2304 |
children |
rev | line source |
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1 | 1 /* |
2 * Ristipolku | |
189 | 3 * (C) Copyright 2011-2017 Matti 'ccr' Hämäläinen <ccr@tnsp.org> |
1 | 4 */ |
5 package game; | |
6 | |
7 import java.awt.*; | |
7 | 8 import java.awt.geom.*; |
1 | 9 import java.util.*; |
6 | 10 import java.math.*; |
1 | 11 |
12 | |
13 public class Piece | |
14 { | |
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15 public enum RotateDir { LEFT, RIGHT } |
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16 |
3 | 17 static final int numConnections = 8; |
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18 static final float maxTime = 50.0f; |
9 | 19 |
3 | 20 int currRotation; |
21 int[] connections; | |
40 | 22 boolean[] states; |
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23 PieceType type, prevType; |
1 | 24 |
3 | 25 boolean rotationChanged, rotationActive, |
9 | 26 typeChanged, typeActive, |
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27 stateChanged, stateActive, |
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28 active; |
6 | 29 |
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30 float currAngle, rotationTime, rotationSpeed, |
153 | 31 typeTime, typeValue, throbTime; |
91 | 32 |
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33 Interpolate lerpRotation, |
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34 lerpScale, |
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35 lerpType; |
1 | 36 |
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37 |
3 | 38 public Piece(PieceType ptype) |
39 { | |
40 // Initialize | |
41 connections = new int[numConnections]; | |
40 | 42 states = new boolean[numConnections]; |
3 | 43 type = ptype; |
1 | 44 |
3 | 45 rotationChanged = false; |
6 | 46 rotationActive = false; |
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47 currRotation = 4 * 5000; |
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48 currAngle = getAngle(currRotation); |
6 | 49 |
3 | 50 typeChanged = false; |
51 typeActive = false; | |
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52 |
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53 throbTime = 0; |
1 | 54 |
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55 lerpType = new Interpolate(1.0f, 0.0f, maxTime); |
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56 lerpScale = new Interpolate(0.0f, (float) Math.PI, maxTime); |
1 | 57 |
3 | 58 // Initialize connections between endpoints of the paths inside the piece |
59 for (int i = 0; i < numConnections; i++) | |
60 connections[i] = -1; | |
1 | 61 |
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62 |
6 | 63 // Randomize connections in the piece |
3 | 64 Random rnd = new Random(); |
65 for (int i = 0; i < numConnections; i++) | |
66 { | |
67 while (connections[i] < 0) | |
68 { | |
69 int tmp = rnd.nextInt(numConnections); | |
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70 if (tmp != i && connections[tmp] < 0) |
3 | 71 { |
72 connections[i] = tmp; | |
73 connections[tmp] = i; | |
74 } | |
75 } | |
76 } | |
77 } | |
78 | |
79 public Piece() | |
80 { | |
81 this(PieceType.NONE); | |
82 } | |
1 | 83 |
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84 |
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85 public void changed() |
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86 { |
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87 typeChanged = true; |
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88 } |
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89 |
3 | 90 public void setType(PieceType ptype) |
91 { | |
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92 // typeChanged = (prevType != ptype) && (ptype == PieceType.LOCKED); |
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93 prevType = type; |
3 | 94 type = ptype; |
95 } | |
1 | 96 |
40 | 97 public void clearStates() |
98 { | |
99 for (int i = 0; i < numConnections; i++) | |
100 states[i] = false; | |
167 | 101 |
40 | 102 stateChanged = true; |
103 } | |
104 | |
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105 public int getRotation() |
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106 { |
191 | 107 return (currRotation % 4) * 2; |
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108 } |
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109 |
40 | 110 public int getRotatedPoint(int in) |
3 | 111 { |
191 | 112 int point = (in - getRotation()) % 8; |
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113 if (point < 0) point = 8 + point; |
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114 return point; |
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115 } |
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116 |
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117 public int getAntiRotatedPoint(int in) |
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118 { |
191 | 119 int point = (in + getRotation()) % 8; |
40 | 120 if (point < 0) point = 8 + point; |
121 return point; | |
122 } | |
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123 |
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124 public int getMatchingPoint(int point) |
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125 { |
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126 switch (point) |
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127 { |
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128 case 0: return 5; |
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129 case 1: return 4; |
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130 |
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131 case 2: return 7; |
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132 case 3: return 6; |
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133 |
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134 case 4: return 1; |
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135 case 5: return 0; |
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136 |
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137 case 6: return 3; |
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138 case 7: return 2; |
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139 } |
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140 return -1; |
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141 } |
37 | 142 |
40 | 143 public void setConnectionState(int point, boolean state) |
144 { | |
145 states[point] = state; | |
146 states[connections[point]] = state; | |
147 stateChanged = true; | |
148 } | |
149 | |
150 public int getConnection(int point) | |
151 { | |
152 return connections[point]; | |
3 | 153 } |
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154 |
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155 private float getAngle(float rotation) |
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156 { |
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157 return (float) ((rotation * Math.PI) / 2.0f); |
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158 } |
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159 |
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160 public void rotate(RotateDir dir) |
3 | 161 { |
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162 // Only normal |
6 | 163 if (type != PieceType.LOCKED && type != PieceType.ACTIVE) |
3 | 164 return; |
1 | 165 |
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166 currRotation = (currRotation + (dir == RotateDir.RIGHT ? 1 : -1)); |
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167 lerpRotation = new Interpolate(getAngle(currRotation), currAngle, maxTime); |
3 | 168 rotationChanged = true; |
5 | 169 } |
1 | 170 |
7 | 171 public Point2D getPointCoords(float x, float y, float dim, int index) |
5 | 172 { |
7 | 173 float ox = 0, oy = 0; |
174 float step = dim / 10; | |
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175 |
167 | 176 switch (index) |
177 { | |
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178 // Normal line starting and ending points |
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179 case 0: ox = 3.0f; oy = 0.4f; break; |
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180 case 1: ox = 7.0f; oy = 0.4f; break; |
39 | 181 |
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182 case 2: ox = 9.6f; oy = 3.0f; break; |
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183 case 3: ox = 9.6f; oy = 7.0f; break; |
39 | 184 |
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185 case 4: ox = 7.0f; oy = 9.6f; break; |
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186 case 5: ox = 3.0f; oy = 9.6f; break; |
39 | 187 |
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188 case 6: ox = 0.4f; oy = 7.0f; break; |
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189 case 7: ox = 0.4f; oy = 3.0f; break; |
1 | 190 |
39 | 191 |
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192 // Matching control points for each point above (+8) |
39 | 193 case 8: ox = 3.0f; oy = 2.5f; break; |
194 case 9: ox = 7.0f; oy = 2.5f; break; | |
195 | |
196 case 10: ox = 7.5f; oy = 3.0f; break; | |
197 case 11: ox = 7.5f; oy = 7.0f; break; | |
198 | |
199 case 12: ox = 7.0f; oy = 7.5f; break; | |
200 case 13: ox = 3.0f; oy = 7.5f; break; | |
201 | |
202 case 14: ox = 2.5f; oy = 7.0f; break; | |
203 case 15: ox = 2.5f; oy = 3.0f; break; | |
5 | 204 } |
1 | 205 |
7 | 206 return new Point2D.Float(x + ox * step, y + oy * step); |
5 | 207 } |
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208 |
27 | 209 public PieceType getType() |
210 { | |
211 return type; | |
212 } | |
9 | 213 |
7 | 214 public void animate(float time) |
5 | 215 { |
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216 active = false; |
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217 |
5 | 218 if (rotationChanged) |
219 { | |
220 rotationTime = time; | |
221 rotationActive = true; | |
7 | 222 rotationChanged = false; |
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223 rotationSpeed = 1.0f; |
54 | 224 } |
225 | |
226 if (typeChanged && type == PieceType.LOCKED) | |
227 { | |
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228 rotationSpeed = 1.5f; |
5 | 229 } |
1 | 230 |
5 | 231 if (rotationActive) |
232 { | |
54 | 233 float t = (time - rotationTime) * rotationSpeed; |
11 | 234 |
9 | 235 if (t < maxTime) |
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236 { |
7 | 237 currAngle = lerpRotation.getValue(t); |
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238 } |
7 | 239 else |
240 { | |
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241 currAngle = lerpRotation.start; |
7 | 242 rotationActive = false; |
243 } | |
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244 |
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245 active = true; |
5 | 246 } |
54 | 247 |
6 | 248 if (typeChanged) |
249 { | |
250 typeTime = time; | |
251 typeActive = true; | |
7 | 252 typeChanged = false; |
6 | 253 } |
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254 |
6 | 255 if (typeActive) |
256 { | |
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257 float t = (time - typeTime) * 2.0f; |
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258 |
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259 if (t < maxTime) |
152 | 260 { |
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261 typeValue = lerpType.getValue(t); |
152 | 262 } |
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263 else |
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264 { |
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265 typeValue = lerpType.start; |
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266 typeActive = false; |
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267 } |
138
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268 |
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269 |
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270 active = true; |
6 | 271 } |
134
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272 |
40 | 273 if (stateChanged) |
9 | 274 { |
275 } | |
134
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276 |
32
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277 throbTime = (time % 100) / 100.0f; |
5 | 278 } |
1 | 279 |
7 | 280 public void paint(Graphics2D g, float x, float y, float dim) |
5 | 281 { |
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282 AffineTransform save = g.getTransform(); |
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283 Composite csave = g.getComposite(); |
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284 |
149
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285 |
106
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286 // Change compositing alpha for the whole piece drawing |
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287 // when the piece is being "introduced". |
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288 if (typeActive) |
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289 { |
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290 g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, typeValue)); |
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291 } |
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292 |
58
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293 |
45 | 294 // Transform drawing by current angle |
11 | 295 g.rotate(currAngle, x + dim / 2.0f, y + dim / 2.0f); |
1 | 296 |
45 | 297 // Color piece by type |
167 | 298 switch (type) |
299 { | |
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300 case LOCKED: g.setPaint(new Color(0.3f, 0.8f, 0.3f, 0.35f)); break; |
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301 case ACTIVE: g.setPaint(new Color(0.9f, 0.3f, 0.3f, 0.35f)); break; |
92
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302 case START: g.setPaint(new Color(1.0f, 0.6f, 0.0f, 0.95f)); break; |
5 | 303 } |
6 | 304 |
153 | 305 float corner = dim / 10.0f; |
306 g.fill(new RoundRectangle2D.Float(x, y, dim, dim, corner, corner)); | |
1 | 307 |
92
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308 // Start pieces (center piece) have a different kind of border |
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309 // and no connections drawn inside |
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310 if (type == PieceType.START) |
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311 { |
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312 // Draw piece border |
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313 g.setPaint(Color.black); |
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314 g.setStroke(new BasicStroke(2.0f)); |
153 | 315 g.draw(new RoundRectangle2D.Float(x, y, dim, dim, corner, corner)); |
92
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316 } |
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317 else |
5 | 318 { |
58
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319 // Active piece has a throbbing "ghost" border |
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320 if (type == PieceType.ACTIVE) |
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321 { |
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322 float offs1 = throbTime * 10.0f, |
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323 offs2 = throbTime * 20.0f; |
27 | 324 |
58
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325 g.setPaint(new Color(0.0f, 0.0f, 0.0f, (float) (1.0f - throbTime) )); |
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326 g.setStroke(new BasicStroke(2.0f + throbTime * 2.0f)); |
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327 g.draw(new RoundRectangle2D.Float( |
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328 x - offs1, y - offs1, |
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329 dim + offs2, dim + offs2, |
153 | 330 corner, corner)); |
58
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331 } |
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332 |
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333 // Draw piece border |
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334 g.setPaint(new Color(0.0f, 0.0f, 0.0f, 0.6f)); |
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335 g.setStroke(new BasicStroke(5.0f)); |
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336 g.draw(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
1 | 337 |
58
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338 // Draw the connections |
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339 g.setStroke(new BasicStroke(5.5f)); |
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340 CubicCurve2D curve = new CubicCurve2D.Float(); |
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341 boolean[] drawn = new boolean[numConnections]; |
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342 for (int i = 0; i < numConnections; i++) |
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343 if (!drawn[i]) |
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344 { |
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345 Point2D start, cp1, cp2, end; |
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346 boolean isActive = states[i] || states[connections[i]]; |
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347 |
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348 g.setPaint(isActive ? Color.white : Color.black); |
9 | 349 |
58
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350 start = getPointCoords(x, y, dim, i); |
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351 end = getPointCoords(x, y, dim, connections[i]); |
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352 cp1 = getPointCoords(x, y, dim, i + 8); |
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353 cp2 = getPointCoords(x, y, dim, connections[i] + 8); |
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354 |
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355 curve.setCurve(start, cp1, cp2, end); |
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356 g.draw(curve); |
34
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357 |
58
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358 // Mark connection drawn, so we don't overdraw |
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359 drawn[i] = true; |
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360 drawn[connections[i]] = true; |
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361 } |
134
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362 |
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363 } // !PieceType.START |
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364 |
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365 g.setTransform(save); |
106
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366 g.setComposite(csave); |
5 | 367 } |
1 | 368 } |