Locations of BatMUD by Shadowjack

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Shadowjack

Shadowjack

[Finger]

A

Prospector's Shack | Merchant subguild
Dec 1996

C

Giants/Rechendak
May 1994
Tower of Corabandor
Jun 1997

D

Arelium dungeons
Sep 1994

H

I

Frost giants
Jan 1994

K

Akira | Karatur
Sep 1993

L

M

GUILD Merchant 🍔
Dec 1996

N

Mines
30 Jun 1996*

O

Ochimo 🍔
Dec 1997
Orc scouts treehouse
Jun 1996

P

S

Fire giants
Jan 1994

W

Z

The Great Northern Swamps
Feb 1994

16 locations.

Clouds above Lor
AQ "Elementalist". Originally created by Nym sometime in early-to-mid 1994, converted by Shadowjack 11.10.1996.
Corabandor
AQ "Save Ozymandius". Recoded and reworked by Grimsh during 2003-2004.
Dungeon
Originally called "BatCity Dungeons", of course. Recoded by Shadowjack 18.04.2004.
Ice castle
Originally by Nym, converted by Shadowjack in October 1996.
Kara-Tur
LQ73 "Liberation". Originally by Nym, converted by Shadowjack 19.10.1996.
Lonely Mountain
AQ "Dragonscale Armour". Area originally by Dire, might've been in game as early as 1993.
Merchant
Located in Arelium. The designs for Merchant guild were codified around late 1996. As with many older guilds, lots of people have worked on the guild code during the years, not all listed here.
Newbie mines
Level limited to lvl30. LQ16 "Black butterfly" and LQ17 "Rob vault".
Ochimo
LQ16 "Statue"
Plateau of Tsang (CLOSED)
This location is closed.
Zonni swamps
LQ65 "Rescue Lady". Home of the infamous Burglefloogah, supposedly inspired by Lewis Carroll's "Jabberwocky". Area originally by Zonni, recoded by Shadowjack in August 1997.
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